The last time I dove into Star Citizen was back when 2.0 and 2.1 were released. These updates introduced a ton of new content, features, and the beginnings of a somewhat persistent universe. Despite how problematic, technically, those updates were for some, the new content really started to show that Star Citizen’s lofty goals really […]
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Two Feet On The Ground / Two Eyes On The Stars: Arma 3 and Star Citizen Updates
Bohemia Interactive’s seminal FPS, Arma 3, had a big year in 2015, and the developer is looking to go big again this year. The Marksmen DLC, new End Game mode, and the pivotal Nexus update were three of Arma’s biggest news pieces last year, but now Bohemia is Scanning The Horizon and looking towards the […]
Star Citizen Alpha 2.0 – Persistent Universe
Since Wing Commander was released in 1990, it could be argued that Star Citizen has been in development for over 25 years. Chris Roberts, the creator of Wing Commander, has had a vision of the space game he’s wanted to create brewing in his mind for decades, and now, technology is finally at a point […]
Star Citizen 1.2 – First Multiplayer Planet Side Environment
Cloud Imperium Games and Star Citizen have been fending off some vocal detractors the past couple months. From Derek Smart to impatient supporters, CIG has buckled down and fairly successfully defended the company, game, and development schedule from the recent criticism. As with any highly anticipated game, Star Citizen has dealt with its fair share […]
Star Citizen – Update 1.1.2 Now Live
The hardworking devs over at Cloud Imperium Games have released update 1.1.2 for the massively popular Star Citizen. Today’s update includes a lot of changes to many of the .pak files, so the download will be big – 20.8GB big. You can check out the full patch notes at the end of the post, but […]