DCS World Integration
FC3 integration into DCS World (which having witnessed the process involved is not an easy copy-and-paste might I add) finally brings fast jets into DCS World albeit without the ultra-hard core avionics and systems modeling of single aircraft modules like the Ka-50, P-51D, and A-10C. For fans of the original LOMAC / Flaming Cliffs titles, flying these updated aircraft in the upgraded DCS World is a real treat. HDR lighting, soft shadowing, and all of the upgraded atmospheric effects and graphics that are part of DCS World significantly enhance the FC3 experience.
Explosions, clouds, smoke, fire, cannon effects, etc, that are part of the DCS World base module now integrate with FC3 aircraft as if they had been created for it all along.
The laundry list of items that the integrated FC3 / DCS World improves on is too long to list and probably somewhat subjective, but things like upgraded theater-wide objects mean that adversaries you fought against in prior versions of LOMAC / Flaming Cliffs now look better, explode better, and perform differently.