|
Preview
Microsoft Flight
Simulator X
January 5, 2006

Here's the initial FAQ and 31 brand new screenshots from the
next installment of Microsoft Game Studio's Flight
Simulator franchise. The new flight sim is scheduled
for the 2006 holiday season.
FAQs
Q: When will "Microsoft
Flight Simulator X" be available?
A: We are working hard to deliver
"Flight Simulator X" in the holiday 2006 timeframe.
Q: What's new in "Microsoft
Flight Simulator X"?
A: Many of the new features
in "Flight Simulator X" are based on requests from
our loyal community who have provided creative input into
our decision process. Therefore, we are excited to bring our
fans the most revolutionary addition to the "Flight Simulator"
franchise yet. We take full advantage of Windows Vista and
the latest Windows gaming hardware to create a beautifully
rich and immersive 3D world for aviation fans, young and old,
to explore and experience. The new enhancements extend beyond
the look and feel of the planet-the advances in graphics will
benefit the aircraft as well, and fans will be amazed at the
new level of detail in the models and the realistic effects
like sun glint off the glass and chrome, reflective paint,
and even shaded rivets on the fuselage. For the more gameplay
minded, we are adding a new mission-based element to give
fans a more objective driven experience with a sense of progression
and skill development. We are also improving the multiplayer
technology to allow the community to connect in new ways.
This is just the beginning and, in the coming months, we look
forward to sharing more information about "Flight Simulator
X" as we lead up to launch at the end of the year.
Q: Will "Flight Simulator
X" require Windows Vista?
A: No. While "Flight Simulator
X" will not require Windows Vista, it will be optimized
for the latest in Windows gaming hardware and fans will get
the best experience by running on Windows Vista.
Q: What type of computer hardware
will I need to run "Flight Simulator X"?
A: While we are still determining
exact hardware requirements, we do know that it will run on
a wide range of configurations because we want to make "Flight
Simulator X" accessible to a wide range of fans.
Q: Will "Flight Simulator
X" ship on DVD only?
A: Yes, for the first time
"Flight Simulator" will ship on DVD only in order
to provide the highest level of detail and realism for the
product and we do not plan to offer a CD-based version.
Q: Will aircraft from FS2004
be compatible with "Flight Simulator X"?
A: Backward compatibly with
existing 3rd party content is and has always been a priority
for us, and we attempt to test as many add-ons as possible
in order to provide the greatest level of compatibility.
Q: What are the types of aircraft
featured in "Flight Simulator X"?
A: We will offer a range of
aircraft to support a wide variety of flying experiences and
many of the aircraft will be tied to specific mission-based
experiences. Our basic fleet is merely the starting point
because we are going to make it easier to download additional
aircraft created by the many accomplished add-on developers
in the community.
Q: How many airports are included
in "Flight Simulator X?"
A: We have included more than
24,000 airports in "Flight Simulator X" and the
coverage extends to every continent. We also focused a select
number of high-detail airports and added a new level of "interactivity"
that the add-on community will certainly expand upon.
Q: What new partners or endorsements
will "Flight Simulator X" carry?
A: We are not quite ready to
shine the spotlight on our new partners and endorsements,
but they will be taking center stage in the months leading
up to our launch.
Screenshots
on Page 2
Click
here to go to top of this page.
Copyright 2008, SimHQ.com. All Rights Reserved. Contact the webmaster.
|