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Interview: Eric "Aeyes" de
Best
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20mm: Eric, welcome to SimHQ.
I know you've been a member here for quite a while, and I
really appreciate your taking the time to talk with us.
Aeyes: Thanks, I'm happy to
tell you what I can.
20mm: How did you get started
building simulation aircraft cockpits, and do you remember
the first one you did?
Aeyes: I am a professional
artist in my non virtual life, and do oil paintings with 17th
century Dutch navy ships as subjects. My oil paint art site
is here for those who might have an interest in that.
I had to learn Adobe Photoshop many
years ago because the Internet was booming and websites for
artists were popping up everywhere. I loved it and still do,
started out with Photoshop 4.0 which was great and now I use
Photoshop CS2, which is about 5 versions advanced.
My love for airplanes and flight-simming
led me to believe I could do those graphics and when Falcon
4.0 was released back in 1998, I got as they say 'infected'
with the sim. After doing some pie-screens and skins I got
in contact with a guy called 'Little John' and he introduced
me to 'the Silkman'. They had just started a modding group
called "F4 Alliance".
F4Alliance wanted to make a MiG-29
add-on with all the bells and whistles and I was going to
do the cockpit graphics for it. A member named 'Xis' helped
me out a lot getting to know the ins and outs of a 2D cockpit
datfile He was one of the early pitmakers for the F-16. The
F4Alliance MiG-29 mod was successfully released and it was
good to have a chance to fly for the red side, especially
for online squadrons. Also good as a tribute, because the
MiG-29 plane is a delightful design, and clearly a dangerous
opponent for the F-16 Viper.


MiG-29 Cockpits
20mm: I can certainly attest
to the danger part, and I agree what a great design it is.
Beautiful. You mentioned F4 Alliance, tell us some more about
your work on Falcon 4 and later on with Falcon 4: Allied Force.
Aeyes: As I say, I got a taste
of making pits with the MiG-29 cockpit, and started making
other add-ons like the A-10, C-130, SU-27, F/A-18C and F-4
Phantom, all in 1024x768 resolution. As soon as it became
possible to add a higher resolution I began working on a graphically
much more detailed cockpit for the F-16.
I quickly noticed that this was not
going to take one or two months but more likely six or seven
months, and many hours a day. I also realized that due to
the download numbers of the freeware cockpits at the cockpits.nl
website, it would be costing me money for the download traffic.
I made the decision to move from freeware to payware on the
high resolution material only.
Understand, this was pioneering in
a world of freeware Falcon 4 add-ons, and there were many
opinions about the step to sell high quality "Superpits"
graphics as payware add-ons. To me, there was no way around
it though and the success of the F-16 Superpit led to more
great pits over the years like the F/A-18C, A-10, F-15C and
F-15E.
These all took at least six months each to make, and I have
received help from many good people giving additional support
with things like installers and cleaning up of datfiles. Some
I would like to mention especially for their help over the
years are 'Fixitman' and 'Homercide' for his great installers
and of course 'Daws' for his 3D cockpit contributions. Some
of these are little masterpieces. There are a lot of other
people that have lent their valuable assistance and I'm very
appreciative of all their help and wise counsel.
Falcon 4: Allied Force was special. After working with
a lot of different Falcon 4 groups to achieve compatibility
for the pits, I frankly wanted to avoid some of the politics
involved in that process. However, the invitation of Lead
Pursuit to team up for an official unifying Falcon 4 release
was too tempting. You don't get many chances to be an integral
part of the team releasing a high fidelity flight sim, and
I am really proud to see Falcon 4.0: Allied Force in the shops
with my work in it.


F-16 Cockpits
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