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Preview: Steel Beasts Professional -
Personal Edition
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Obstacles, Emplacements, and How To
Handle Them
eSim has included a number of new
tactical tools in the mission editor of PE as well, and their
presence in missions will make life trickier for virtual tankers.
Unlike the one-type-fits-all minefields
in the original Steel Beasts, PE features five types of mine
.
conventional (surface laid, or buried), advanced shaped charge
anti-tank (surface laid, or buried), and scattered mines,
replicating the result of a FASCAM or similar minefield deployment.
Along with the new types of mines,
several other obstacles appear as well. Dragon's Teeth are
small concrete poles sticking out from the ground, rendering
the area impassable to anything but infantry. Steel beams
serve a similar purpose, but can be cleared by tanks with
plows (more on that later). The abatis (an obstacle created
by cutting trees so they fall over a road in an interlocking
pattern) included in PE is perfect for clogging up those roads
through the woods, and when coupled with mines can really
pose a challenge to bypass. Lastly, eSim included a capability
to add the now-infamous Improvised Explosive Device (IED)
into the game, tying the detonation into any number of factors
that may be selected by the user.
To provide defensive advantage, infantry
bunkers and dug-in positions for a number of the game's vehicles
have been added as well. The former allows an infantry squad
to fight from a protected position, and the latter give each
of the game's armored vehicles a custom-dug hull-down fighting
position to use.
Clearing obstacles, mines, and emplacements
takes some doing, and some new vehicles and tools have been
added to assist. For minefields, detection is key, and the
manual states that units given an order of "Scout"
will look for minefields ahead. Not too well, in my experience,
especially for buried mines (surface-laid ones are easily
spotted), but that's also what I would expect. After finding
a minefield, the second half of the battle is then clearing
it, and this is accomplished by using a tank with a mine plow
/ mine rollers, or a MICLIC explosive charge launched from
a trailer towed by the M113 APC.
Once a minefield is detected, it is
shown on the game map. Giving a plow, roller, or MICLIC unit
a waypoint of "Breach" on the other side of the
minefield will send them to work. The MICLIC is particularly
impressive, launching its rocket and detonating a trailing
ropes of explosives. Even this, however, isn't foolproof
.
it's a very good idea to use a plow or roller vehicle to then
clear the blasted lane. eSim's attention to detail shines
through again; while you can't manually drop the plow on the
tanks with a key command, you can either click on your tank's
icon and issue a Breach waypoint, or give the Breach waypoint
on the map. Either action makes the plow dig in, the turret
turn to the side (to avoid damaging the cannon), and the tank
slow to plowing speed as it moves to the waypoint selected.
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There doesn't seem to be much performance
impact from the mine plow, but the mine roller greatly restricts
a tank's speed and maneuverability. The plus to the roller
is that as a user's tank, it's always working, unlike the
blade, which can only be lowered in the map with a Breach
waypoint.
Once a lane is cleared, engineer units
in their M113 can be used to mark the safe lane with flags
and signs, allowing other units to pass through. All in all,
it's a time-intensive project, and hairy under fire. It's
also, though, one of those little features that sim players
typically love, showing the attention to detail.
Narrow rivers and streams may be crossed
with either the MT-55 or Biber bridgelayer vehicles, and detailed
animations show those units at work.
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