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Review
Red Orchestra: Combined Arms
A Total Conversion for Unreal
Tournament 2004
by
Cat
IL-2 On
The Ground? You Bet!
I've spent this weekend being reeducated
to the fact that simulations aren't just in the air. Some
of the best of the current generation model land combat, such
as the acclaimed T-72 Balkans
In Fire and the excellent Steel
Beasts series. But we really haven't seen this applied
to the ubiquitous first-person shooter. The vast majority
of these cater to a crowd that's alien to simmers. In most
FPSs, the player becomes John Rambo, the killing machine.
You don't get the "feel" of a true military reenactment.
Have you ever seen military re-enactors? Civil War buffs have
been doing this for years. They collect period-correct reproduction
uniforms and weapons, and reproduce the feel of fighting in
the Civil War. They also have a lot of fun doing it, unlike
the real thing. We can't all afford to do this; military reenacting
is really expensive and time consuming.
We've all seen the explosion of first-person
shooters and multiplayer FPS style games. I lump games such
as Everquest and World
of Warcraft into this genre along with World
War II Online and Operation
Flashpoint, because the main things separating most
of them are the period of time they're involved in and whether
magic is or is not a feature. Unreal
Tournament is such a game. Unlike the subscription-based
multiplayer-only role-players such as EQ, though, UT is all
about - I should say ONLY about - killing your enemies in
style. It is highly developed and has a lot of fans. Unlike
the traditional RPG / FPS games, there is no subscription
fee, making it attractive to gamers on a budget. It has modes
ranging from deathmatch to cooperative squad-based fighting,
and I think it was probably inevitable that military simulation
fans would discover its potential. Military simmers all over
would like to get into a realistic and persistent first-person
world that encourages use of real-life tactics and teamwork.
Don't believe me? Take a look at the phenomenally successful
Operation Flashpoint. Many industry-watchers think that OFP
is the model for future military games. Unreal Tournament,
as a sci-fi shooter, has potential out of the box for using
actual squad-based tactics in the game environment.
Making UT even more attractive to
military gamers is its potential for modification. Recently,
video-card manufacturer NVIDIA even had a competition called
"Make Something Unreal," where mod-makers using
the Epic Games provided SDK for UT were given the chance to
compete for a one million dollars prize for best mod out there.
Thanks to the above-and-beyond efforts of Red Orchestra team
PR mogul Alan Wilson, I've spent the weekend taking a look
at the winner of that competition.
Did
you like the movie Enemy at the Gates? You will love
Red Orchestra: Combined Arms. RO is a total-conversion
mod of UT, and it has so far been more than two years in the
making. Versions of RO came out for the award-winning Soldier
of Fortune and Medal
of Honor FPS games, in fact; military gamers have been
wanting a team-based, objective-based combat game for an awful
long time. The original idea for RO was a single-player role-play
type-game, based on the activities of a Soviet spy ring operating
in German-controlled areas up to about 1944. It morphed after
that into an infantry fighter, and has expanded farther still.
In its current incarnation, RO follows the Eastern Front fighting
of World War II. As you will see, the team has modeled period-specific
soldiers, weapons, and even vehicles into very realistic maps.
It's an enormous amount of professional-grade work.
We've included a link to the well-done
trailer based on the Krasniy Oktyabr (Red October) map within
the game, that the team sent me as part of the press kit.
Download the trailer here
from their web site and take a look. I defy any corporation
out there to do a better trailer for a game. This is actual
in-game footage and it's better than any FRAPS movie I could
give you.
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