|
Review:
Ghost Recon: Advanced Warfighter
Back to Page 1

Equipment and Gear
You get
a lot of fun stuff with GRAW. You have primary assault rifles
which have been updated with the latest look, pretty much
like G36s and other advanced models. You get the advanced
SAW type machine gun and a couple of advanced sniper rifles.
Essentially the basic squad weapons made to look you
guessed it advanced.
One really
nice feature is that you can go into the inventory screen
and select different weapons for yourself and your team. You
can pick different grips, silencers, and aim sights. So weapon
customizing is there, to some extent. You can also get fragmentation
grenades, but oddly no flash bangs or smoke grenades.
When you're fighting in a huge city like Mexico City, you
could be doing some house-to-house fighting and a few flash
bangs would come in handy. I can forgive omitting the flash
bangs, but I cannot forgive the inability to utilize smoke.
Heck you even see them using smoke in the splash screen introduction,
yet you can't get it in inventory. So many times I wished
I had smoke to conceal my squad's movements in an open and
deadly area. But nope
no smoke.
It's
the future, so you have new state of the art uniforms, and
some incredible ballistic protection gear. At first when I
saw a team mate take a round or two in the body right next
to me, then fall down only to get up again, I thought "What's
with this arcade crap?". Then realized it was because
the body armor is made to take the blunt of the hit. It's
realistic that you would fall down, but then be able to shake
it off and get back into the fight. (If you watch the
bonus DVD I mentioned, you will see this is a "real"
feature.)

Single Player
You start off with a new campaign
in GRAW. Your first mission is the in game tutorial. In this
first campaign, you find yourself in an airplane. The ramp
lowers, and you and your squad of four are out the door.
Let me comment on the squad for a
second. I cannot believe that in the future a military squad
is downsized to just four soldiers. There should be a proper
squad of 12, and then you control the teams of 4 each. The
teams would work together for the good of the squad. In the
game, if you want to flank a group of bad guys, you would
usually lay suppressive fire with your gunner, and send one
or two of your team mates around for the flank. A squad of
four is too small, and because of this, a lot would die. In
my opinion, a proper 12 man squad would have been more realistic
and better for proper tactics in this game.
Okay, back to topic. You then find
yourself doing a HALO drop during the day into an enemy held
city, not realistic, but it was fun and a great add. Of course,
as luck would have it you are separated from your team. A
guy pops up in your Nar-Com, which is a small window in the
top right of your screen (it's the future remember) giving
you live video feed while out in combat, and he instructs
you on how to move and check your equipment. Once you get
that part down, you're sent to find your men. You meet up
with them one-by-one till you have your team of four. Now
the tutorial is over and the war is on. It's a pleasant, easy
tutorial so no complaints from me.
You then begin receiving your mission
orders through your Nar-Com. You carry out your orders the
best you can. Once you do something semi-important, the game
Auto Saves for you. If you die as the leader, the game is
over and you're forced to reload your last Save. This is fine
unless you have spent almost an hour on tactics and stuff
with your team, only to take a bullet right before mission
complete. You then have to Load from the last Save and do
it all again. This would be OK once or twice, but I've found
myself reloading and doing things over and over again about
10 times per mission. It gets old quick.
The single player is fun and very
addictive. I really enjoyed playing it even with a few problems
mostly with the artificial intelligence (AI), isn't
that always the case.
On some of the missions you have a
nice drone that flies overhead, giving you a bird's eye view
of the battlefield. Hit the "G" key to bring up
the big picture. You also have other support elements in different
missions like armor tanks, Apache helicopters, and artillery.
As a matter of fact most of the missions revolve around getting
to a position and calling in one of these support vehicles
for the final assault, and then getting out.
This is a first person shooter, and
so you will spend most of your time moving from cover-to-cover,
while you engage the enemy. But there is also a very nice
tactical game within the game. You bring up this very nicely
done 3D tactical map that shows your men, any enemies that
are seen by your friendly units and the objectives of the
mission. You can then order your team individually to move
to locations, cover a spot, or engage a target. It's really
fun to sit back and issue your members short, bounding over
watch movements through a certain map. You'll see the firefights
on the map, and can order another member to flank and attack.
The makers did a very nice job with the tactical map. I found
that your AI team mates work smarter and better via the tactical
map. When using the in game middle mouse command, they never
seem to go where you order them.

Multiplayer
There are only two modes of multiplayer
that ship with the retail version of GRAW. One is the much
loved and anticipated Cooperative Mode, where you and up two
3 friends can get online together either via LAN or through
GameSpy and do any of the single player campaign missions.
The other is Domination Mode, which is a "join in"
anytime type game with the purpose of force-on-force capturing
and holding control zones.
There are a number of reported problems
with multiplayer. The first is you have to sign up with a
new GameSpy account, and half the time you can't connect.
Some report that they're getting CD usage errors, while some
report that there is a memory leak that ruins the game before
long. In Cooperative Mode, if the leader dies the game ends,
and most of the time I get disconnected, and have to reconnect
again to start over. I'm sorry, but the Ghost Recon series
has been famous for it's online games and cooperative play,
the multiplayer, as is, is a joke. Grin/Ubisoft have thrown
another potential for a classic away with their decisions.
Multiplayer is fun as hell when you can play
and as long as the leader stays out of the fight. Unless the
multiplayer is fixed, this game will fade away quickly. Did
members of the development team ever play the original Ghost
Recon? Not from what I can tell. It's a shame.
Update:
One day after writing the multiplayer part of this
review, Grin release a patch that addressed most of the technological
aspects of multiplayer, but no game play corrections or add-ins
yet. That is a good sign to me. It shows that Grin/Ubisoft
just may be willing to support and bring GRAW to where it
should be. I do know that they said in public forums that
a patch would be released in June, fixing and adding a lot
of multiplayer stuff demanded by the GR community. A "stability"
patch is reportedly due in the next few days.
Go
To Page 3
Click here
to go to top of this page.
Copyright 2007, SimHQ.com. All Rights Reserved. Contact the webmaster.
|