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Review:
Ghost Recon: Advanced Warfighter
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Artificial Intelligence
Well,
as most readers of my articles know, the most important thing
to me in a computer game is realism. Realism in tactics and
realism in artificial intelligence. It's still hard to program
human like behavior in a computer game, but a computer games
artificial intelligence must seem realistic enough for the
player to use proper military tactics.
Right
up front, GRAW artificial intelligence is not nearly as bad
as that other game that I don't want to mention anymore
but there are still some issues. Not game killing issues,
well really, sometimes they are...
The enemy
AI doesn't bob up and down like we've seen in other games,
but it's still not human like. They do a good job of spotting
you then firing, and if you spot and fire on them first they
will take cover, sometimes diving or sliding for cover. The
enemy AI seems questionable, sometimes it's a slaughter where
you and your men can easily dispose of a couple of dozen bad
guys, then other times there will be one or two super bad
guys that will keep you pinned down or pick off you or your
team. Especially the snipers that you don't always see till
it's to late. I have seen incidences where the enemy AI would
attempt to suppress and flank you, but this seems to be more
dependent on how that part of the map has been programmed.
It's doesn't appear to be random. The enemy AI is definitely
doable, but still a long way off from realism. Sometimes they
stand there and do nothing, other times you wonder how they
spotted you low crawling in the dark, in the dark shadows
of a building.
Now your
teams AI are a little more sub-par then the enemy AI. They
do the job but more then once they get themselves or you easily
killed by not watching their assigned area. You have the option
of using your mouse and clicking on the virtual world where
you want either your team or an individual member to go. They
rarely go where you want. If you click at the corner of a
building, they will go too far out into enemy fire. Not all
the time, but at least half of the time. If you send them
to a point on the virtual world, say behind a car facing enemies,
they may or may not go behind the car, and they may or may
not face in the direction of the enemy.

Now if you use the tactical map they
seem to do a lot better, but again, not always. I've ordered
a soldier to follow a small number of waypoints, not too far
or long, but down the side of a building, then maybe across
a danger zone, then behind cover like a rock or a car. When
using the tactical map, most of the time they follow. But
there have been times for no reason they would
take the long way around to get to a spot, and sometimes walk
right into enemy fire. I found that if you use the tactical
map by issuing each member a certain order, baby steps at
a time they will follow military protocol a little better,
but if you try and make them move too far or around too many
objects they will get lost, stuck, or killed.
Use the tactical map and one soldier
at a time, send one up around a building, and then issue the
next to bound then over watch. It can take a long time to
accomplish the mission this way but it's the safest for the
AI.
I also noticed that the friendly AI
doesn't see too good either. I have issued an order for the
sniper to move to a location over watching a hostile area;
he would get there and do nothing. Even with a fire command.
I would use the Cross-Comm screen, to see what the sniper
sees, and sure enough he's staring right at a bad guy. I would
then yell at my screen "Shoot the MF already, dammit!"
This is really when you realize that the developers should
have allowed the player to jump into any ghost to take that
all important shot just like the original Ghost Recon.
But they didn't and that's a major bad decision in my book.
That one feature could solve most of my reloads of the last
save.
You know what else I noticed? The
friendly AI never goes prone. I have never seen them go prone,
not even the sniper who should always try and fire in the
prone. I have never seen them throw grenades either. I don't
know if they have the capability. I've played through the
whole campaign and have never seen it. I've also noticed that
the Ghost carrying the AT4 never uses the damn thing. When
I have the mission to take out the enemy armor blocking our
exit, I have to go to the top, meet the Blackhawk, get an
AT4 and take out the tank myself. Why doesn't the guy with
the AT4 do that?
What I'm saying here is that the game
is definitely playable. More playable than that other one,
but for a bunch of highly trained, special forces soldiers,
they're pretty stupid.

Problems and Bugs
The game is reasonably stable. I had
one crash during a mission where I was suppose to plant some
C4. I simply restarted the game, loaded up the last saved
game and was off again.
Then there was one game loading problem.
I finished a mission, exited the game, then when I came back
it would load a much earlier mission save, so I had to go
back one more save and redo what I finished. Never saw that
problem again. And finally, just this morning during a Domination
multiplayer game, it froze on me during a major firefight.
I had to "Ctrl, Alt, Delete" out of the game. When
rebooted all was good again. So I have encountered some stability
problems. But not many in all the time I've played GRAW.
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