Author Archive | SimHQ

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Out of the Turret and Into Hell Review

by Cat   Introduction In this digital age, almost anyone can be a published author. Over the last ten years especially, print-on-demand services have flourished, making a domain previously occupied only by professional literary agents and long-established publishing houses open to just about anyone. I myself have taken advantage of this, with the 2009 publication through […]

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Real Stories of Simulation Development Page 4

Back to Page 3   Now we get to Jane’s F-15 II… wait, I mean Jane’s F/A-18. Actually the initial thought was that we might do another F-15 with full co-op multiplayer with probably front seat/back seat as well, assuming I could pull it off. This is what I was working on while others were thinking about […]

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Real Stories of Simulation Development Page 3

Back to Page 2   Jane’s Combat Simulations – Baltimore I didn’t work out the transition time as well as some others of the team. I remember there was something like I could have put in my two week notice and would have gotten paid for it, even though they had us leave or since […]

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Real Stories of Simulation Development

by Scott “Elf” Elson   When “guod” initially asked me to write up some anecdotes from when I was doing flight sims at first it was just going to be a collection of short little unrelated bits. As I wrote them down though it felt fairly dry and I wasn’t sure how interesting it would be […]

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Is Mobile Gaming Killing PC and Console Gaming?

by Fred “HeinKill” Williams   Introduction In a time where EA Games announced a 45m USD loss for the last quarter of 2012, SimHQers got embroiled in a discussion of whether mobile gaming is killing the PC and console game segment. You can follow the debate here. The discussion provoked me to review my own game spending […]

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Saitek Pro Flight Panels

Switch Panel, Multi Panel, Radio Panel, and Backlit Information Panel (BIP) by Ken “531 Ghost” King   Introduction One key to a quality flight sim experience is immersion: high quality graphics, believable physics, and smooth controls usually come with a decent flight sim product, but additional monitors for greater field of view and realistic input devices […]

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SimHQ DCS World Fly-In

by Erik “EinsteinEP” Pierce   Hawgs in Formation. Image courtesy of Gordo_Viper. This past weekend the SimHQ skies were once again filled with DCS World fliers in another SimHQ DCS World Fly-In. Graciously hosted by Wrecking Crew and Eno75, the newly unveiled Hollo Pointe Server took the lead in hosting the festivities, and was supported by the ever-popular Firehouse Server. Both servers […]

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DCS World v1.2.2 Page 2

Back to Page 1   Multiplayer In this virtual pilot’s humble opinion, multiplayer is where it’s at. Although many of the stock single player missions have high replay value and the campaign missions are all well done, flying in a sterile world of predictable AI and triggers can be mind-numbing after a few sorties. Cruising […]

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DCS World v1.2.2 Page 3

Back to Page 2   Modules The Ka-50 module has evolved from DCS: Black Shark, which Ken “531 Ghost” King reviewed back in December 2008. The sim has come along quite a ways since then, and the latest review was done by yours truly in November of last year. I also wrote a review on DCS: A-10C Warthog back in March 2011. Back then, […]

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DCS World v1.2.2

by Erik “EinsteinEP” Pierce   Introduction DCS World is the latest product from The Fighter Collection / Eagle Dynamics in the Digital Combat Simulator series that brings previous and future DCS titles together under one application. DCS World is to DCS modules as an operating system is to applications: it doesn’t do anything terribly exciting on its own, but […]

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2012 Year in Review: Land and Armor Combat Page 2

Back to Page 1   First Person Shooters As I said earlier, the only shooters that were discussed here at SimHQ a decade ago were the true tactical shooters. Titles like the genre-defining Ghost Recon and Rainbow Six, which were the landmark titles of the genre at the start of this century. Over the years SimHQ covered more […]

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