Now if you have been following the discussion so far, you will appreciate that the sustained turns illustrated above are what you will get if you pull all the way to the edge of the envelope, but that isn’t the best sustained turn. You can get a slightly, but significantly better, sustained turn rate by sustaining a turn at corner velocity. That means pulling slightly less G than is available at that speed. The downside is that you will have a slightly larger turn radius. Which one is preferable depends on the BFM problem you are trying to solve at the time, and that once again, is material for another article. The bottom line is… You aren’t flying an F-16 so don’t use G for brains, only pull back as hard on the stick as you have to, and when you have to, sustain corner velocity for as long as you can to optimize your turn rate. That’s it!
Now for a word of caution, this won’t work in every flight sim that models these aircraft, only those that have a particularly good flight model, the only other sim’ I know for sure that it worked in, was the Jane’s F-15 sim’. It won’t work in any simulation of propeller aircraft, because it isn’t supposed to. It does work in LOMAC, and rightly so!
At the beginning of this article I promised you a significant improvement in your ability to out turn your opponents, now you know what to do, you just need a little practice and you are well on the way to becoming a good stick in LOMAC… Good luck and happy hunting!
The testing was generated with the LOMAC Gold version.
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Select from two background wallpapers of the planes Leon discusses in his article. Each file is approximately 150 kb in 1280 x 1024 resolution. Download the images by clicking on the thumbnails below.