Archive | _air14

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Unguided Rockets

A DCS: Black Shark Technical Report by Erik “EinsteinEP” Pierce In a previous article, we reviewed the 9A4172 Vikhr missile and how to use them in DCS: Black Shark. In this article we are going to discuss unguided rockets. Although less sexy than their guided counterparts, unguided rockets can also be used to devastating effect. The principle of […]

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Falcon 4.0 / Benchmark Sims 4.32 Page 6

Back To Page 5 BMS 4.32 in Video Here is a video I put together showing the multiple features in BMS 4.32. Conclusion Thus far, with our time spent with BMS 4.32, we feel this is the greatest leap forward for the Falcon 4.0 lineage to date. Obviously the results are built on the foundations of the many […]

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Falcon 4.0 / Benchmark Sims 4.32 Page 5

Back To Page 4   Campaign The campaign still features the Korean peninsula, but you can alter the experience a bit by choosing variations on the campaign beyond just the original three scenarios (Tiger Spirit, Rolling Thunder, Iron Fortress). The variations include things such as the original order of battle, older aircraft, or a challenging […]

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Falcon 4.0 / Benchmark Sims 4.32 Page 4

Back To Page 3   Several variants of F-16 are available to fly as well as other aircraft. Though you can fly aircraft such as the F-18, F-15, F-14 and A-10 (among others), they won’t have in-depth systems and they have nicely done, but mostly non-functional 3D cockpits. The terrain tiles are just phenomenal. The […]

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Falcon 4.0 / Benchmark Sims 4.32 Page 3

Back To Page 2   Advanced avionics modeling has been included such as the Sniper Advanced Targeting Pod which is awesome to use, and for the air-to-air guys the Helmet Mounted Cueing System (HMCS) is modeled which allows off axis engagements with the awesome AIM-9X. I’ll admit that I haven’t had time to fully explore […]

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Falcon 4.0 / Benchmark Sims 4.32 Page 2

Back To Page 1   Graphics, and the Amazing 3D Cockpit Upon first entering the cockpit you will be stunned and surprised to see the 2D cockpit is no longer. Instead, a very nice 3D cockpit with fully clickable switches, buttons, and dials presents itself. The 3D pit really doesn’t fully shine until you add two things […]

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Falcon 4.0 / Benchmark Sims 4.32

by Chris “BeachAV8R” Frishmuth Introduction The history of the Falcon franchise is long and storied — and in the interest of brevity, I’ll skip it. Basically, here we sit 13 years after the initial Falcon 4.0 release and she is going stronger than ever. Having spent varying amounts of time with nearly all of the varieties ofFalcon (stock, FreeFalcon, Red Viper, Allied Force, etc.) […]

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Take On Helicopters – Pre-release Beta Page 2

Back To Page 1   While I still have some questions about the quality of the flight model in this beta version, there are a number of other aspects of the simulation that make healthy strides towards realism. The cockpit gauges all appear to work and read realistic values, although some gauges, like the torque […]

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Take On Helicopters – Pre-release Beta

Pre-purchase Beta Release v1.084995 by Erik “EinsteinEP” Pierce   Introduction Bohemia Interactive, known for their Armed Assault / ArmA 2 series of high-fidelity FPS simulations, has gotten the simulation world a-buzz over their upcoming release, Take On Helicopters. This simulation promises high-fidelity flight dynamics modeling, richly modeled helicopters and cockpits, expansive and detailed environments, powerful and intuitive mission editor, and multiplayer […]

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Air Conflicts: Secret Wars Page 2

Back To Page 1   Graphics AC:SW is a console title, and it really shows in the graphic department, as it really does not make the most of the PC. The graphics are probably one of the strongest points of the title and for consoles they are of an “ok” standard, in that there’s nothing remarkable […]

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Air Conflicts: Secret Wars

Version 1.04 by FearlessFrog   Introduction Air Conflicts: Secret Wars is an arcade game, and it’s not that good. There you go, how’s that for review efficiency? As this is SimHQ and this game has aircraft in it then we can go either way with this now; we can either marvel in how much this isn’t […]

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Employing the Vikhr – Part 2

A DCS: Black Shark Technical Report by Erik “EinsteinEP” Pierce As a follow-up to my Employing the Vikhr article, here are some videos showing the Vikhr in action in DCS: Black Shark. Here’s a video showing a basic and slow-paced Vikhr attack against a stationary target. You can follow along with the numbered steps in the article or download the track […]

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