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Preview: Down in Flames
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You will find this important since
you will end up on the defensive. If you foolishly use all
of your combined maneuvers offensively with no effect on the
enemy you may find yourself helpless against him later in
the turn. You will notice this quickly when you find yourself
showing your tail to an enemy. It will become apparent when
the enemy starts shooting and you have no way of shaking him
off. Countering
the enemys actions while using your maneuvers in a way
that the enemy cannot counter is the key to the game.
Each time you fly you gain experience.
Experience is great, very important in fact but with that
experience you add to the fatigue of your virtual pilot. The
key to success is creating several pilots and rotating them
through so that they gain the experience points needed to
gain new aircraft and maneuvers. As you unlock aircraft you
get to take on better enemy aircraft and skills.
The real fun is apparent when you
try to pit your skills against online enemies. Your personas
can stake their skills against some of the better pilots or
go up against some newbies to gain some experience. For some
unexplainable reason I couldnt get into the lobby to
play online. I have to give the folks at DVG thanks for all
their work trying to get the thing working for me since I
really wanted to play. Since I am the only one who cant
seem to get online with it there has to be some kind of configuration
error on my side of the house.
To get an idea of how much fun an
online game is, and how much better it is to play against
real people, take a look here at The
Wargamer's after action report by a couple of Down
in Flames beta players.
So
what do I think of the game in its early manifestations? I
find it very enjoyable. There are some things that I am sure
grognards will complain about most notably the lack
of some USN aircraft but overall the beta is pretty
polished to this point. I do agree to some point that it would
be nice to have the game like Dan Verssens original
card game, with setups for early war, late war as well as
Pacific and European conflicts. I would like to see some conflict
with some of the aircraft that arent in the game now.
I can see some people complaining that some of the best aircraft
that were ever produced, like the F6F Hellcat and the Me 262,
are not present in the game.
Those may be some legitimate gripes
but that really shouldnt limit the potential fun of
the game. The whole concept has to be one of the more unique
ideas brought forth to the computer. The idea of the game
is less the great historical accuracy that people would want
in a full blown flight simulator but rather the fun of playing
a game that shows the abilities
This alone is what makes this
potentially another hit for Battlefront. Battlefront caught
lightning in a bottle the first time with the Combat Mission series and I personally think that they may catch it again
with Down In Flames.
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