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Review: Falcon 4.0: Allied Force - Part
2
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Many features will not show up on
the planning map unless you select them to be visible. Right
click anywhere on the map and a menu will come up allowing
you to select which features you wish to have placed on the
map. If you were to place all of the available information
on the map at once it would be much too cluttered to be useful.
Right clicking on enemy units and selecting RECON will allow
you to see specific information about the unit that is useful
for planning purposes.
Also take advantage of the RECON imagery
to visualize your approach, attack and egress from the target
area. Getting a mental picture or even sketching the site
on a dry erase board is invaluable for making the most out
of your attack and directing your wingmen to strike the appropriate
targets.
The horizontal planning is important,
but so too is the vertical planning. Coming in low has advantages
since SAM sites will be less likely to detect and fire upon
you from long distances. Flying low has distinct hazards however
such as small arms fire, man-portable SAMs and of course,
running into the ground. Fuel consumption is also drastically
higher at low altitudes so plan accordingly. You can adjust
the altitudes at your waypoints by manually editing the waypoint
information boxes or by simply dragging the waypoints on the
vertical profile up or down to the desired altitude.
Once your planning is done you can
proceed to the aircraft load-out screen to check which weapons
you are taking on your mission. You can use the recommended
load-out which is already placed on your aircraft, or you
can change settings to suit your preferences. I often dump
the extra fuel tanks in favor of more ordnance, but care must
be taken not to leave fuel behind that you might need later.
Leaving external tanks behind is a decision that also means
I will not be using much afterburner on this mission. Another
thing to consider is that very often missions in F4 are "one
pass, haul ass" missions where second strikes are not
possible or desirable unless total air supremacy has been
established. You can mix and match ordnance for you wingmen
also, giving them a load-out different from yours if they
are striking a different type of target.
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Once you are sure everything is complete,
hit the FLY button and the clock starts racing toward your
takeoff time. During this process you can select one of three
starting options: RAMP, TAXI or TAKEOFF. Depending on which
option you select, you will be placed in the cockpit earlier
or later so that you have time to accomplish the ramp start
or taxi.
As noted in Part I of the review,
F4:AF has much denser city scenery in some areas. Following
the orders from the tower controller our flight makes its
way to the active runway.
If you don't have your airport taxiway
diagram handy, a good alternative is to use the "Satellite
View" (ALT ~) to give you a zoomed out view of the airport.
Be careful taxiing across active runways since there may be
many more flights other than yours arriving and departing!
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