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Feature: Total Air War: A Brief Retrospective Back To Page 2 
A lot of players in the past have
panned TAW for its God's eye view of the world. Your cup runneth
over with situation awareness, that's true. Your avionics
do most of the job, and the F-22 is state-of-the-art. You
can see it all, all the bad guys around you. The DID team
all had military simulation backgrounds and boy howdy, it
shows here. Using Lockheed's own non-classified material,
Whiteford, Hunt, and their team made an educated guess as
to how the F/A-22 works, and it holds up from what we've seen
of the real Raptor now in service. You have a helmet targeting
system that points you to the bad guys, and your IRST camera
will help you identify them if you're close enough. Your in-cockpit
displays update with Quickdraw, and you can see them for the
most part updating in the widest virtual cockpit view. You
have one for defense that is like a super TEWS, and it even
fires chaff and flares for you when you have an incoming missile.
Your attack display shows you a volume of effectiveness for
your AMRAAMs, and you're datalinked to them even if you're
not locked directly onto your prey. The big middle display
is a JTIDS display that can overlay a full color map showing
useful terrain features. You can engage multiple targets almost
simultaneously. But all that wonderful SA only happens when
you have your trusty E-3 and your JSTARS up there linking
data to you, and your flight-members are linking data to you.
Lose them and you're bat-blind and relying on your own sensors...and
you go from predator to prey pretty fast in TAW's action-packed
world. The lone aircraft's systems limits were modeled in
TAW. You will really appreciate the AWACS / JSTARS / EWR /
wingman links after a couple of close calls. From demos of
the F/A-22 cockpit I have seen, they came close as could possibly
be expected in 1997. The only thing that doesn't really feel
right is the air to ground modeling. There are no automatic
bombing modes at all, no dive/toss or CCRP, and it just doesn't
feel finished outside of the interceptor role.
There is a lot of bad guy for you
to take on, though you'll never feel lonely in Total
Air War. The TAW universe assumes that the poor nations of
east Africa are suddenly flush with oil cash (in a world of
more than $3.00 a gallon gas in the U.S., is that too far
off in the future?) and buying weapons like mad. The bad guys
have GCI and AWACS too and if yours are down they'll find
and kill you before you ever know they are there. And they
have friends. Depending on the mission, you may find yourself
taking on the Russians... the Chinese... the French... along
with the usual suspects you find in the nasty Third World
backwater wars of today. And in this bad new world, even the
lowly MiG-21 is the MiG-21 / 93 or better in TAW's world and
it's armed with deadly R73 and R77 missiles. God help you
if you let one get too close, because the artificial intelligence
is still among the best I have ever seen in a combat simulation.
As far as I'm concerned, on Hard level it ranks easily with
modern titles such as IL-2 and LOMAC. Details
like the ability to apply the Doppler notch to incoming radars,
and to spoof both radar and IR missiles by aircraft placement,
make fighting air and ground threats both challenging and
fun. Countermeasures work, but don't control the game; you
must by your flying. Stealth doesn't work when they can see
you and know you're there, or betray yourself with laser or
radar emissions when you're supposed to be in EMCON. Enemy
aircraft will scissor you, they'll maneuver for your six,
they'll chase you till they hit bingo fuel, they'll anticipate
your maneuvers, and they'll make near-human mistakes. I don't
know how Steve Hunt and Don Whiteford managed the AI way back
when, but everyone who does modern sims needs to take a long
and hard look at the granddaddy of 'em all when they start
designing AI routines. You can use terrain to spoof the bad
guys and hide from them, and they'll lose you. The enemy can
guess where you are when you vanish over that ridgeline into
a valley and reverse on them but I have seen enemy
aircraft guess wrong more than once and I've taken advantage.
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