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Ghost Recon, Revisited
by Chuck
"Magnum" Ankenbauer

Introduction
I
remember back when I first played a Red Storm Entertainment
computer game, it was the original Tom Clancys Rainbow
Six. I met many of my current online gaming buddies in Microsofts
The Zone, a game matching service, playing that
game in co-op. It was an experience that has continued to
grow on me as the years go by and new cooperative games come
out.
I remember when we first heard about
Ghost Recon, and how great it was going to be. I remember
the day it came out, and how everyone of us in my new gaming
group (over five years ago) immediately went out and bought
it. That evening we connected on my Sidewinder Game Voice,
(see how times have changed, now we have Team Speak), and
we played all night long till something like four in the morning.
I remember being off work that night, but had to start my
work week the next evening. I remember coming down with a
severe head cold, and having to call in for three days straight
just so I wouldnt miss any of the multiplayer action
of this new and fantastic squad based shooter.
Many years
later, I still have Ghost Recon installed on my hard drive along with its two
official add-ons, Desert Siege and Island Thunder, along with a number of mods
and mission packs. To this day, it is still one of the best computer games ever
made, and one of my classic favorites.
In Tom Clancys Ghost Recon,
the ghosts, named for the ability to be unseen, mobilize to
Eastern Europe to neutralize radical ultranationalists dedicated
to bringing the former Soviet Union back to super power status.
Ghost Recon wasnt just a
squad shooter, it introduced a number of new elements of gameplay.
Like the ability to "take over" any person in your
squad, jumping back and forth in "personal" or in
"teams" to play all aspects of the game. It also
introduced "points" that were rewarded to a soldier
after a mission that could go into a number of stats for that
character, making it kind of a role playing game in a way.
Each soldier used would gain points, then you, as the gamer
could assign those points in things like stealth, firepower,
or leadership, (along with a few others). It also allowed
the gamer to "unlock special characters" with new
and special weapons by completing a task assigned in the mission
briefing. The game also introduced a tactical map that was
superbly well done, you could click on a fire team, assign
waypoints, and even direct their cone of fire. You could control
how that team reacted, if they remained stealthy, or if they
should lay suppressive fire, or fire only when fired upon.
For its time Ghost Recon was the bomb of squad tactical
shooters.
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