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Review: Rainbow Six: Lockdown
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Artificial Intelligence and Game Play
Oh boy, you readers who follow the
SimHQ Land Combat Forums know what's coming.
Really thou... I was kind of hard
on the artificial intelligence, it's really great, best of
any Rainbow Six game, best of any tactical simulation, and
Lockdown has the best artificial intelligence ever, NOT! Don't
you worry, I haven't sold out. Lockdown has the worst friendly
and enemy AI I have ever seen in a computer game, ever.
Do you know what the F5 key does in
Lockdown? It's the quick save and you better use that key
every single time you stack on a door. And let me tell you,
no bull here, you will find that 5 out of 10 times after you
give a order on a door, whether it's to flash, bang, and clear,
or just to open and wait, you will be reloading your last
save.
First
off, we will start with your teams AI. They kill themselves;
they bounce grenades and bangs off door frames onto the team.
They stand in an open door way, taking hit after hit, saying
"I'm hit" over and over, till they go down. Your
left thinking, "hey dude, one small step to the right
and they won't be able to get you." You order your team,
with the action key to a location overlooking the direction
we are moving, they get there, the whole team, stops, kneels,
and faces the way we just came from, meanwhile the enemy steps
out behind them, in the direction we haven't cleared, and
wastes them all, without them doing anything, well, except
for saying "I'm hit" over and over.
You tell them to stack on a door;
they go to the door and face away from it, looking at a blank
wall. You tell them to enter and clear, if it's a small room
they may do it right, enter, then call all clear, or maybe
they won't see the guy behind the glass, they call all clear,
then you walk in and the bad guy engages you. If you order
them into a big room, you'll see a team member moving through
all this fire, and again yelling "I'm hit", and/or
"I need suppressive fire", all the way to the other
side without clearing anything before hand. They of course
go down, and you're yelling at your screen again, "Get
back here you F'in moron!" And then, you know that
your team is a bunch of morons so you got to do the heavy
stuff yourself, you order your team to go stand in the corner
and count the cracks in the wall or something, while you go
off to play the game, you hear those idiots telling you to
hurry up or waiting for orders in a sarcastic tone. I tell
them, really, right to the monitor, "If you weren't
such a moron I wouldn't leave you over there, I'm doing you
a favor, now shut up." The AI has no programming
tactics what so ever. Once in a while you'll see them do good
only to screw up 10 seconds later. The artificial intelligence
in this game is completely unacceptable and both Ubisoft and
Red Storm should have known about this because of the comments
of the demo, and beta testers should have reported this also.
As
for the Tangos, it's like shooting little clay targets at
a fair going from side to side. You turn a corner, and you
can expect a number of tangos standing in the hallway to fire
on you. If you go into an open area, you'll see a beautiful
environment with lots of stuff, and out of those stuff pops
a tango for a second or two, then back down again, just wait
and he'll pop up again in the same spot. As my friend JediMaster
said when we were discussing the game over team speak. "Someone
needs to make a mod that changes the sound of a moan to a
DING sound whenever a tango gets hit", that you hear
at the fair.
Oh, don't you worry my friends, they
will flank you, not because they're trained (or programmed
to flank) but since you must go down the death trail, after
you pass an area, even if you have cleared everything behind
you, tangos will spawn behind you or at your flank to come
in an kill your team. And if you left your team behind you,
they will be dead, one right after the other. Time for a quick
load.
Oh, and you know how Team Rainbow
has the best and most state of the art equipment like night
vision, and what the manual calls "special vision",
well it don't say but I assume that the bad guys have this
too, because I could be clearing a dark cave, I have night
vision on so can see a small head in the far distance, too
far to engage, and sure enough, "Here they come"
and a volley of fire comes at you. "You crazy tango
guys how did you know I was coming in from that tunnel, how
can you see me in total darkness from such a far distance?"
Why, I'll tell you why because the AI programming in
this game borders asinine.
Oh, I get it now. I just checked the
credits, because I wanted to call out the AI programmer by
name, but there isn't one listed. We'll have to fault the
Producer and the Lead Developer. Might as well call out the
25 testers, "What, you guys didn't see a problem with
the AI in beta?"
When looking at the screenshots, notice
how the team stacks, what they're facing and where they're
going. You will see what I mean. If you want more proof, stop
by the Screenshot
and Video Gallery Forum and check out the three video
clips I posted there.
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