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2005 E3Expo - Friday, Day 3
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Motorcycle
Controllers
Automobile
racing isn't the only form of land-based motorsport out there.
Motorcycle racing is also quite exciting, and with THQ's new
MotoGP3, we have another form of racing to experience on our
home PC or console system. Having seen MotoGP3 for the PC
and console on display here at E3, and been frustrated at
the game's underwhelming presentation by THQ, Microsoft and
Nvidia with either "realistic keyboard control"
or game pad, I started on a quest to find a handlebar controller
for PC motorcycle games.
By chance
I stumbled across a meek Chinese controller company called
Arcade MX (www.arcademx.com), which had a large display of
entry-level wheels and game pads, primarily for the PC. One
item in the far upper corner of the booth caught my eye
a motorcycle handlebar controller with programmable buttons.
The company rep that greeted me didn't speak much English,
but he did indicate that the item was available for sale at
their online store. Unfortunately, the handlebar item was
quite new and wasn't listed in their product brochure, nor
did the company have any demonstration PCs with their hardware
connected. I'll go online and see if there's more info on
this product.
Later
in the day I came across a booth that had a beautiful MS-1
motorcycle handlebar controller officially licensed by Yamaha,
which sells for about $70 USD. These handlebars had high production
values, great build quality, looked sharp, felt durable
and were only for console applications. When I asked if the
company had the controller in a PC version, or if the PS2
version was cross-compatible with the PC (as Logitech's Driving
Force wheel is), I not only got a curt "no, of course
not" from the marketing rep, but the response was
delivered in a sneering, "why would we want to offer
a PC controller??" manner that kind of ticked me
off. Not very good product presentation, if you ask me.

So here was a stack of really
nice looking, high end console handlebar controllers more
than suitable to showcase a hot new motorcycle game right
here at E3, but did THQ, Microsoft or Nvidia choose to work
with the manufacturer and plug a couple into the demo games
of MotoGP3? Why no, of course not. Who would ever think to
drive a car game with a wheel or a motorcycle game with handlebars,
when a really nice game pad or keyboard is available??? How
silly of me. Sheesh.
Technology
by Tom
"20mm" Hayden
StarForce
There,
I said it. If you're still with me, take another slug of that
adult beverage you're working on, or go and get another. I'll
wait.
OK, let's talk. Knowing the concerns
of the simulation community we represent, guod and I met with
representatives of StarForce Technologies and had a useful
and interesting discussion with them. As you probably know
from various threads in the Silent Hunter 3 and Lock On Flaming
Cliffs Forums, Community
Hall, and others, StarForce has generated a level of controversy,
and quite frankly, heat with their anti-piracy software that
I haven't seen around here in a long time. Bad enough that
many members have openly voiced their opinion that they would
not purchase a sim that otherwise looked like a sure-buy because
of the presence of StarForce and what they feared would happen
to their PC's if they did.
First, a little background. According
to StarForce, software piracy worldwide costs the industry
in the neighborhood of $28,000,000,000 annually. You read
that right, a number in front of 3 sets of three zeroes each,
with commas no less, puts you into the Billion-with-a-B dollar
category. That's a staggering amount of money, and if even
half-ways correct certainly validates the need for some type
of piracy protection, and with the ever-increasing cleverness
of the corrupted cracker crowd, piracy protection that will
stay ahead of them.
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