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IL-2 Forgotten Battles
by Tom
Wklink Cofield
One year
ago Oleg Maddoxs masterpiece IL2 Sturmovik was released
to largely glowing reviews and a devotion from a fan base
only rivaled by other masterful titles like European Air War
and Falcon 4.0. The attention to detail was then, and still
is, unrivaled in just about any other simulation currently
made. IL2 brought the Eastern Front to the desktops of people
for the first time, creating a simulation that in my opinion
has yet to be surpassed.
The game
was a model of strength after strength. The flight models
were heavily researched and about as accurate as you could
get in a WW2 simulation. The code was relatively stable, the
game looked great, and the multiplayer was top notch. Hyperlobby
and Ubi.com
became the virtual home for literally hundreds of wannabe
LA and FW pilots. When dealing with IL2 Sturmovik as a simulation
of WW2 combat there really wasnt a peer.
There
were some problems with the game. Some, like the stutter issue,
have been attacked with a vengeance by the support team at
1C Maddox Games and Ubisoft. Maddox and his team listened
to the complaints and the problems of some users and worked
very hard to fix technical problems. In addition they added
to the game, creating new aircraft, making existing aircraft
flyable, and tweaking flight models as needed. This was all
provided by 1C Maddox Games and Ubisoft as free upgrades.
The support the team gave to IL2 made what was an excellent
sim even better.
About
six or so months ago it was decided to release a newer version
of IL2. This version, originally planned as an add on disk,
blossomed into a stand alone game, IL2 Forgotten Battles.
The game promised to add multiple new fighters, improved multiplayer
support, improved graphics, and most of all a dynamic campaign
to the older title. This looked to be a significant upgrade
to the title.
OK, Whats
new here?
I am
going to start off with some of the changes in the game. The
first one is the addition of multi-engine aircraft to the
game. The initial release of IL2 limited the number of aircraft
to single engine varieties only. Even if multi-engine aircraft
were allowable the game was limited to only allowing both
engines to be managed at the same time. Forgotten Battles
changes this, now the number of engines manageable in the
game has been increased to a whopping eight. If you wanted
a virtual Spruce Goose in this game theoretically it is feasible.
Adding
multi-engine aircraft to the game means now bombers are modeled.
For Forgotten Battles the Heinkel He111 and the Tupolev TB-3
are the two bomber choices to start out the bombing aspect
of the sim. To be honest, the He 111 seemed to be a natural
choice considering its wide use by the Luftwaffe on both the
East and West fronts but the TB-3 is somewhat curious. I understand
that it was included first because it was the first model
completed and I am happy for this but I really wish another
bomber had been made for the VVS.
This
isnt a slam on Luthier, the designer of the TB-3, it
is an excellent looking plane and obviously a lot of research
went into the design of the aircraft. Unfortunatly the TB-3
was also incredibly outmoded at the beginning of the war and
after 1941 was relegated to transport duties due to its slow
speed, open cockpit, and extreme vulnerability. Considered
a model of Stalins pre-war air force and often used
in propaganda pics before the war, the aircraft in combat
played a relatively minor role. I would have preferred seeing
the DB-3 or the Pe-2 roll out as the Soviets first flyable
bomber but these can be added later. These should follow later
so hopefully budding Soviet bomber pilots will get to graduate
to the TB-7 (Pe-8) or Pe-3.
The addition
of bombers has added several new aspects to the game. Rear
gunners were available in IL2, in the IL2 but this was the
only plane that had rear gunners modeled although a rear gunner
was added in the JU 87B added later in an upgrade. In Forgotten
Battles up to 10 different positions are modeled so every
position should be available for any given aircraft. Bomber
stations for the TB-3 and the He-111 are amazingly realistic
looking. Likewise crewed gun positions are rendered in an
amazingly lifelike manner, making them look more realistic
than any other bomber sim I have yet seen. When you consider
that this is not a bomber sim it is even more amazing and
a credit to the people that worked hard to bring these planes
to the game.
In addition,
the engine controls are individualized if you wish, meaning
you can feather, change throttle settings or propeller pitch
to each individual engine in your bomber as you see fit. This
takes on some significance when you take some damage. Engines
take out require changes in other engines, particularly in
the four engine bombers, to ensure that you keep airborne.
At the same time trim control plays more importance in maintaining
level flight. I havent tried to land a damaged bomber
yet, Im afraid to, I have trouble landing the regular
fighters in the game.
For the
bombers, the most significant addition has to be the highly
detailed bombsight that both the TB-3 and the He 111 model.
The He 111 has a more advanced bombsight, a reflection of
its newer design and more advanced targeting system. I dont
consider myself an expert on German or Russian bombsights
but the both appear to be very accurate representations of
their real world counterparts and together they represent
what has to be the most accurate representation of the bombing
aspect ever represented in a simulation.
This
makes me beg to ask, how hard is it to model the bombsights
in this game? I honestly dont know if the Germans used
the same bombsight in all of their bombers but I wonder if
the Soviets used more than one kind of bombsight. I know that
a new addition to the game is the British Blenheim (in Finnish
livery) which I am guessing had a different bombsight than
both the German and Soviet bombers. To make this plane flyable
I am guessing that the bombsight will have to be accurate
otherwise Oleg Maddox wouldnt approve it. I am sure
others can shed more light on this than me but hopefully different
bombsights are easily designable within the new system.
Speaking
of Finns, the addition of the Northern section of the map,
to include Leningrad and Helsinki is included in this version.
This map is by far the largest, and probably the most detailed
of all the maps. It is also the most hardware intensive and
accounts for the raised system specifications. It sure does
look sharp though and should be a lot of fun for coop game
creators. There are new online maps as well which should make
gamers happy. These smaller maps are more easily managed than
the larger ones and less hardware intensive so I suspect they
will be used a lot more for combat missions.
This
brings me to the biggest new thing concerning the game. When
you ask most veterans of IL2 what they think the game is missing,
no they dont say the flight model of the FW 190A5, they
mention the linear nature of the campaign. If IL2 had a weak
spot, it was in the campaign. It was linear, restricted and
somewhat sterile when compared to the dynamic campaigns of
competitors like EAW and Battle of Britain. Even additions
like the Starshoys excellent IL2 Campaign Generator
and Ossis Barbarossa campaign could only mask and minimize
the deficiency.
Forgotten
Battles addresses this problem. What takes this game from
an add on to an entirely new game is the addition of a fully
dynamic campaign. The campaign allows the player to fly as
a Luftwaffe or VVS pilot in a campaign covering the northern,
central or southern portion of the Great Patriotic War. In
addition Finnish and Hungarian pilots have the ability to
fly smaller dynamic campaigns covering their portions of the
war. Finns and Hungarians have fighter campaigns; Germans
and Russians have the option to fly fighter, bomber, Stuka/Sturmovik,
or Jabo style missions. You can enter the war in the beginning
or at set points along the timeline of the war.
In many
respects the campaign reminds me a lot of the older EAW campaigns,
albeit with an Eastern Front flair. You wont spend your
time intercepting bomber streams heading for Berlin or hop
in a P-47 and escort B-24s to Regensburg; instead you
will do a lot of fighter sweeps, close escort for strikes
on bridges and enemy staging areas, and mixing it up with
enemy bomber forces attacking your airfield. It has a much
more tactical feel than the EAW model but the layout seems
fairly similar.
You wont
plan grand strategy in the campaign; this isnt CFS3
or Battle of Britain. Instead you will be a pilot slugging
it out over the steppes. You can advance and become a squadron
commander but you dont control the outcome of the war
here. Thats fine, the campaign seems to do what it should,
draw the player into the war and give some sense of uncertainty
in the game. It is a good addition from what I have seen to
this point. Its not groundbreaking, EAW beat it to that
thunder 5 years ago, but it is well rendered. Just like EAW
there are all kinds of surprises in store when you fly these
missions, you will find the battlefield feels
alive with various ground vehicles, miscellaneous aircraft,
and surprises that make finishing your mission difficult.
Doras, and
Thunderbolts, and Hurricanes Oh My!
New bombers
arent the only addition to the IL2 stable. Forgotten
Battles will ship with over a dozen new aircraft, plus variants,
and new non-flyable aircraft to round out the plane set. Most
of us are familiar with some of the new flyables. VVS pilots
will get a chance to finally fly the I-153, an early war biplane
that, while maneuverable, was decimated by the Luftwaffe in
the opening months of the war. In addition the LA-7 (two variants)
and now available. This uber-plane will cause the German fliers
a lot of headaches-IMHO it is the best plane in the game right
now. It is fast, hard hitting and maneuverable. It is easy
to fly, very forgiving and very difficult to spin, although
not impossible.
To add
to the mix are several new lend lease aircraft. For the Russians
the P-40 (four variants) makes its home on the Eastern Front.
The Kittyhawk, a much maligned plane in US service, performed
well on the Russian front. In addition the P-47D Thunderbolt
(3 variants) will make an appearance in the sim. This plane,
rugged, fairly fast and hard hitting, should make ground pounders
happy but probably will not be a dogfighter of choice. The
low level nature of the Eastern Front means that for dogfighting
the P-47 will be out of its element and it should be eaten
alive by 109s and 190s.
The Hurricane
is also modeled in the game. The .303 modeled Mk1 and the
20mm Hispano gunned Mk II comes with the game as well as a
Soviet modified version. The Hurri saw significant service
on the Eastern Front although it wasnt as popular with
Soviet airman as the P-39. It will add some more ground punch
to the Russian attack.
Germany
wasnt left out as well. The Bf 109 now has three new
variants, the G-10, G-14, and K-4 models. Right now I would
rate the K-4 the second best aircraft in the game. It climbs
like a banshee, is almost as fast as the La-7 at ground level
and is quicker on the throttle than any other aircraft. The
G-14 isnt far behind. The G-10 is about 40k slower than
the K-4 at ground level but it is a little more maneuverable
and climbs just as well. It should give the La5s a good run
for their money in the arenas. I have been told that the flight
models for the 109s, arent complete yet so I am not
sure how the final product will fly but for now they seem
very stable, forgiving of input mistakes and overall very
enjoyable to fly. From everything I have heard about the 109s
they feel like 109s.
In addition
pilots will now get the Dora to fly. The FW190a series, with
its BMW 801 engine, pretty much had reached its zenith
with the A8 and A9. While the aircraft displayed pretty good
low altitude performance, and for a while was dominant over
similar allied fighters, its performance dropped off significantly
at altitude. The Junker Jumo equipped D series, using a D-213a
series of inline engines, increased the overall length (the
tail had to be lengthened to accommodate the change in center
of gravity) of the bird and increased high altitude performance
significantly. It could compete well with the P-47 and P-51
interceptors used to escort the B-17 and B-24 formations deep
into Germany.
I am
not sure how much use the Dora will actually see. It is fast,
almost as fast as the La7 down low and much better at altitude
but most of the dogfights end up as low level knife fights
and I think the D model may be out of its element. The A-9
(another new addition) seems to accelerate better, is just
as quick down low and seems to maneuver better.
Another
new plane is the Brewster Buffalo, under the model 239 moniker
for the Finnish AF. The venerable Buffalo, a plane given much
scorn while under the F2a moniker for the US Navy, was well
loved by its Finnish pilots for its durability and maneuverability.
This stubby little plane was used by the Finns early in the
war and was the backbone of their air defenses until Bf 109s
could be purchased. The flight model wasnt completed
at the time of writing so I am not sure how it will fly. I
have been told the performance is similar to the F4F Wildcat
so I will compare it to Warbirds and Aces High Wildcats when
I do the review.
Two new
Stukas are also in the game. To add to the B-model released
as an add on to IL2 late last year the D and G models of the
German dive bomber make their debut in Forgotten Battles.
The D model is still a traditional dive bomber, albeit with
a bigger payload and better armnament. The G model, a modified
D-5 without the dive bomber equipment, is a dedicated tank
destroyer; with two VK-3.7 (modified Flak 18) guns capable
of destroying the top armor of an enemy. Both planes will
see quite a bit of action with Stuka squadrons online. I enjoy
flying the Stuka in IL2 although without fighter cover your
life wont last long.
The final
flyable aircraft (I probably missed one or two, sorry) is
the Me 262s Swallow, the first operational jet fighter. This
Luftwaffe monster should probably be considered the German
biplane, although it has its vulnerabilities. Yes, it is fast,
very fast in IL2 and once it gets its speed up nothing will
catch it. However, it turns like a pig, accelerates slowly
and takes forever to slow down when you want to slow down.
I imagine in some servers, where vulching is the norm, it
will not see much use. Others will futz around with it and
get tired of not being able to line up on anything. It will
be a real experten plane, something that regular fliers will
avoid for the most part.
I have
not had any experience yet with any catastrophic engine failures
on hard acceleration but remember this isnt finished
code and I havent flown the 262 but a couple of times.
I am not sure Oleg is going to model this problem with the
aircraft or even if he should. Possibly, it is a well documented
problem with the Jumo 004 engine and its problems of literally
exploding when throttled too hard. Related to both the new
technology and the primitive alloys available in 1945, the
actual design of the J004 engine was basically sound, just
not for its day.
Some time
at the stick:
Well,
the game certainly feels the same to me. I suppose this is
to be expected, it is IL2 after all, even with some new bells
and whistles and it wont take vets long to pick up the
game and fly like they always have. I would give vets about
three hours, of that two will be learning to set up some of
the new features and fine tuning their HOTAS for the game.
The AI
has been worked with, actually, it was rewritten from scratch,
not just tweaked, it seems more intelligent than it did before.
AI appears to use the vertical more than it did in the past.
I do notice that some of my older moves, like split Sing out
of trouble, dont work as well with the new AI. All dogfights
still seem to end up at ground level over time, something
that an intelligent pilot can avoid if he tries. I understand
the low level nature of the game but sometimes it gets to
low too quickly. This could be me, and to be honest I dont
think the five or six actual flight days with the game qualify
me to completely comment on the AI.
To be
honest, I have always had a pretty good respect for the AI
in the game. While at times they could have been more aggressive,
defensively I always had trouble lining up a good shot on
them. I dont see much difference on the defensive but
they do seem to latch on to my tail quicker in this game.
On ACE settings I get whacked very quickly. I will say at
times I think the AI still tries to dogfight more than using
their aircraft advantage, I took up some Bf 109G10s against
some La5FNs (ace settings all the way around) and I noted
the 109s trying to dogfight at co alt with the La5s. I myself
climbed up and tried to pick someone off that was straggling
as opposed to diving in. No AI is perfect, I shouldnt
expect the AI to not try to dogfight but it didnt take
long for the better turning La5s to dispatch my 109s.
Now against
I-16s the 109s did stack themselves high and boom and zoom
them. I happened to be in the I-16 and couldnt get a
good shot on but one or two 109s due to their ability to engage
and disengage at will. They set up high and nailed me when
I was in trying to get behind another diving 109. So maybe
the dogfight vs. climb may be based upon relative performance
or maybe I didnt lead them high enough. I dont
know. We shall see when the final version comes out.
Some
improvements appear to be apparent though. One problem I always
had with the AI was its inability at times to leave its assigned
waypoints and follow me in the attack. I remember several
times finding the enemy, ordering an attack only to find my
AI happily flying along on its assigned path, oblivious to
my orders to come help me. This was more apparent in multiplayer
and I havent played with anyone in MP yet but offline
the AI actually listens to me and follows the leader, even
when he strays off course.
Likewise,
I havent experienced some of the laser tank shots that
I used to see in the first game. I need to do some more ground
missions to be sure but it appears that tanks dont have
the ability to track and shoot you down like they used to.
Anyone who has gunned a tank, even an M1 can tell you that
shooting down an aircraft doing 250+ MPH with a main gun round
at 1000 meters would be one of those one in a billion shots
that you rarely ever see. Did it happen? Yes, I am sure that
it has happened, maybe several times on the Eastern Front
but to lose a career or have to refly a touch mission because
of a lucky shot like that is about as fair as adding random
wing failures because the Soviet industry was pretty bad at
building planes in the beginning of the war.
Flying
the game is as fun as ever. The planes just feel good in this
game. If this game never had combat in it I would still fly
the aircraft simply because I enjoy the feel of the game.
I stated that in the first version of the game and it feels
good in this one as well. Every aircraft feels different,
even different aircraft of the same series feel different.
The Bf 109E4 jabo version feels much less stable than the
F models and the K feels like a hotrod compared to them. The
I-16 is one mean little fighter. You can do some amazing acts
with it but once you leave the performance envelope you learn
about her nasty side. She had to be murder on the inexperienced
VVS pilots that took her up against the Luftwaffe.
All of
these planes generally fly appropriately. Yes, I know there
is a vocal group that states that the VVS planes are over
modeled and there are people that have xxx flight data saying
that yyyy model of the blah blah is off by at 195kph but overall,
judging from what I have read, the aircraft perform within
reasonable expectations of what I think they should. Whiners
on both sides of the aisle notwithstanding, you arent
going to find a more accurate flight model out there, at least
under 15,000 feet. It isnt perfect, I am sure that people
better than I will find holes in it at review time but the
flight models are as solid as they were for IL2.
I suppose
some of the fun lies in the overall fit and polish of the
game. Il2 was amazing for its time when you consider the attention
to detail that Oleg put into this sim. If something was in
a real LaGG then it would be in the game. I still havent
found more realistic looking cockpits. People can say that
this little part may be not correct but to find supposed errors
you really have to look, and look hard. Its amazing
to see how we have progressed from the old Aces Over Europe
days where we were lucky if the pixels even remotely looked
like a Bf 109.
Continuing
the fit, and overall reality feel of the game is the terrain.
The terrain, as mentioned before, is essentially the same
as before. There are some new terrains, the Northern one being
the most prevalent and breathtaking, but all of them look
great. Flying low level over a city, if you have the hardware
to do it at decent settings, is amazing. Even with the settings
toned down it looks good, personally better than any other
flight sim made, civilian or military.
Ok, is it
really worth buying?
I havent
even gone into a lot of the intangibles simply because a preview
shouldnt be longer than most game reviews. Many things
have been tweaked and improved in Forgotten Battles. The mission
builder, considered by me the best single mission builder
ever made, is still there and essentially is unchanged. Some
small add ons have been noted, like the ability to individually
assign altitudes and such to each aircraft in a flight division.
Others include the ability to add different objects (buildings
and such) so you could create a fictional town in no where-no
roads though.
Other
things I didnt mention were the new non flyable aircraft
like the G50 (Italian fighter), Bf 110 (finally), or Me 210Ca.
There a lot of little touches added to the game, most the
result of listening to individual suggestions (and complaints)
and implementing them to the best of Oleg and companies ability.
I guess
the big question that has to be asked is, "Is this game
improved enough to warrant me going out and buying it again?"
In answer
I will give a qualified yes. What does that mean? Well, to
be honest the tweaks and improvements to the game make what
was an excellent game a superior game but not everyone is
going to want or need some of these improvements. This may
come as a shocker to the faithful, of which I certainly have
been one. Dont get me wrong, I love this game. Right
now, Il2:Forgotten Battles is better than any other simulation
I have played. It is better than CFS3, better than Battle
of Britain, better than EAW, better than Longbow2, better
than anything that has come before it. And yes, it is better
than the original.
Ultimately,
whether you call this IL2: Forgotten Battles or IL2Gold what
you have is basically the same thing. It is an updated original
game that has multiple tweaks and improvements being packaged
and sold at full price. This isnt a slam, this happens
a lot, has been established as normal, and I think it is appropriate
to charge a full price for all the work done to improve the
game. Oleg put out multiple fixes over the last year for free,
something this big is worth buying. I have picked up 1942
Gold after buying 1942, bought USNF 97 after USNF, have owned
Fleet Defender Gold after playing the original, picked up
Longbow Gold after playing the daylights out of Longbow so
my pre-ordering of what I call IL2 Gold is perfectly
acceptable to me. But if others dont upgrade they still
will be flying IL2, and basically they are flying the same
game.
Whether
this game will be a necessary upgrade depends upon what you
want to do. In all honesty the biggest change in the game
is the dynamic campaign, something that is good, very good
but not everyone is interested in anyone. I think most of
these guys will pick the game up simply because of the new
iron in the game, along with a loyalty to Oleg. Anyone who
picks this up will not be disappointed, it is good and I am
sure the online component hasnt changed. But if you
dont buy this game and are an online only flier I do
think that you probably would still be just fine.
Hopefully
no one is burning me in effigy for even suggesting that the
game may not be a total necessity but it isnt. I suspect
most people will buy the game. Add on packs for The Sims cost
more and you still have to have the original game. Players
that have never played IL2 are well advised to pick up Forgotten
Battles when it comes out. I generally dont recommend
a game based upon a preview but this really is not a totally
new game and from what I have seen I dont have any problem
saying that short of a major screw-up from the developers
this game will ship fairly stable and relatively bug free.
I dont see that happening.
System
Specs:
AMD Athlon XP 2100+ processor
on an K7S based Motherboard
512 Megs PC2100 DDR
NVIDIA GF 4 Ti 4600 vid card (128 meg) with 40.72 drivers
installed
SB Live sound card
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