| Hog Basics: RAF Bentwaters
Tactics Guide, 1982
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Now that you've done your homework
and are convinced that you know just as much (or more) about
the situation as that guy with the star on his wings, I'll
deflate you (just a little). You still have specific responsibilities,
as does the leader.
Here they are:
Mutual Support Responsibilities
Lead
1. Think
2. Navigate find the target
3. Maneuver the formation
4. Plan and execute the attack and egress
5. Mutual support for the wingie
6. Communications talk to FAC, keep wingie advised
Wingie
1. Think
2. Formation integrity be where you should be all
the time
3. Monitor navigation and situational awareness
4. Mutual support for the leader
The critics in our midst are now saying,
"Ahh, this clowns forgotten about RWR indications,
checking 6, etc, etc." maybe, maybe not. These aren't
all the responsibilities, but they are the basics. If you've
got some we've missed, don't keep it a secret. I won't be
hurt promise.
Let's sum it all up: you know you're
a tactical partner when lead never has to worry about where
you are or what you're doing.
Terms
If the bad guys have their jammers
up in force, this section may not do you any good. If not,
there are a few little catch words that can make your mission
a lot easier. To be effective, these terms must mean the same
thing to everyone. Most are familiar, but some might not be.
If we use them when flying training missions, well use
them also when the balloon goes up.
Line.
Line abreast formation or attack. The direction is usually
specified: Cobra...line
left.
Wedge. Wedge formation or
attack. Direction is specified again:
Cobra...wedge left.
Visual. I see my leader or
wingman.
Blind. I do not see my leader
or wingman.
Tally. I see the degenerate
commie who wants to ruin our day.
No joy. I do not see the
threat.
Padlock. I see something
important and dont want to take my eyes off of it.
Point. A mutual hard turn
to point at each other... a way of clearing each others
six. After passing each other, we turn back to the original
heading.
Cross. A hard turn into each
other of 180 degrees. Wingie always goes to the outside.
Circle. Circle the
Hogs... one way to hold over a specific point. Let's talk
about this for a moment. A Hog circle isnt just a
leader and a straggler... if you're not on opposite sides
of the circle, you don't have mutual support. Entering the
circle is relatively easy. Lead calls circle
and turns hard into the wingman for about 135 degrees. The
wingman waits until the leads nose passes him and
then begins an easy turn into lead. Once the wingie starts
his turn, the lead reverses back into the wingie, and the
circle is formed.
Bone. Another way to hold
(also known as racetrack). Begun with a cross
turn. The lead rolls out of the cross turn and establishes
the bone. Another cross turn is used to complete the bone.
The straight legs are used for referencing the map, switch
changes, etc.
 |
 |
| Circle |
Bone
(or Racetrack) |
Passing
The Word
Use of these terms assumes you have some communications available
to you. If you have the
good fortune to be able to chat at length, fine. But you may
find your comm to be partially jammed
or the frequency being used by others. When in a limited comm
situation, you need to keep things
short and sweet. The "five
point brief" is designed to pass the critical
items for an attack.
Here it is:
1.
IP location. The initial point (IP) is the geographical
point that the attack starts from. It may be preplanned
or assigned on the spot.
2.
Attack formation, type, and roles.
3.
Number of attacks. (only given if more than one).
4.
Egress formation. (only given if different from attack formation).
5.
Egress direction or point. (only given if different from
IP).
The brief
would sound like this:
Cobra, Bravo 601,
wedge, shooter-cover, one shooter, Bravo 602.
This
tells the wingman that the flight will depart from IP B601
in wedge formation and that the wingman will fly the cover
role for lead. The flight will egress in wedge to IP B602.
One final
word of preparation from the lead will be his call for the
"fence check".
This is a cockpit switches check done prior to entering the
target area. Each pilot checks that his armament panel is
set up correctly for the weapon to be used. In addition, he
also checks that his ECM pod is programmed correctly, his
exterior lights are turned off or down, the RWR settings are
adjusted for the anticipated threat, and that he has sufficient
fuel to complete the mission. The A-10 version of the fence
check looks like this:
1. F
- Fire control systems. Make sure EO, TISL, and weapons
panel are set up.
2. E
- EW systems. Set up ALE-40 (chaff/flare), ALE-69 (RWR),
and ECM pod.
3. N
- Navigation systems. INS programmed, map open to correct
location, TACAN set.
4. C
- Communications. Have Quick (secure radio) and authenticator
ready.
5. E
- Emitters. IFF, TACAN, exterior lights set.
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