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Review: Pacific Fighters
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Sound and Graphics
When IL-2 was initially released it
was considered a graphical marvel. The game brought so many
new innovations to the game; things like custom skins, specific
markings for individual aircraft, fantastic looking clouds
and realistic looking terrain. The aircraft looked photo realistic,
the cockpits better than anything ever created and the overall
immersion in the game made the most realistic looking simulation
to date.
Forgotten Battles and AEP improved
somewhat on the graphics, taking more and more advantage of
the newer graphics cards being produced but overall the looks
of the game remained similar to the original game. Pacific
Fighters continues the look which is good and bad.
The game still looks pretty decent overall and is comparable
to most of the newer engines that have been released. It isnt
quite as good as LOMAC or CFS3 (in some respects) but it still
looks good and gives some other newer sims a run for its money.
That doesnt mean that the game
engine hasnt started to show some wrinkles. The game
looks pretty good at medium angles and isnt too bad
down low but the weakness of the graphics engine, and the
thing that was exposed in AEP was the high altitude look of
the game. IL-2 was never really designed to simulate high
altitude fighting and in Pacific Fighters the limitations,
at least graphically, show. The sky and terrain at twenty
thousand feet look more like fifty thousand feet. Some of
this is the limited ability to draw long distance terrain.
Aircraft continue to look excellent
and border on photo realistic. There are games that render
aircraft with more polys but I still have yet to find a game
that renders aircraft in a better manner. The aircraft just
feel real. The details of the aircraft continue
to be amazing. The differences between models of the F4F are
detailed in the game. The renderings of the cockpits are just
as good. Many
of the cockpits were created by private individuals for use
in the game but unless you have followed the game from start
to completion you would be hard pressed to figure out which
ones were made by whom.
The terrain looks pretty much like
IL-2:AEP with a few graphics tweaks and additions that bring
it to the Pacific. While in general the terrain looks good
and works to maintain immersion, the buildings in the game
fail to thrill me like they did a couple of years ago. Dont
get me wrong, the game still looks good and flying down low
still gives you that sense of speed and altitude that is essential
for a good air-to-ground combat simulation. Unfortunately,
when you compare it to games like LOMAC some of the buildings
and terrain effects look dated. This isnt a slam, it
was an eventuality that the game would lose its cutting edge
looks. It still looks good, it just doesnt look as awe
inspiring as it used to.
Water
effects continue to shine in the game. For folks with the
latest NVIDIA graphics cards, the water effects are simply
amazing. For the rest of us, you get decent looking water
effects. Radeon 9800 Pro owners can get a dll to install in
the PF directory (or IL-2 depending on install) which adds
some of the water effects that NVIDIA players enjoy. It doesnt
look quite as good but is passable and enjoyable.
Overall I have to say that graphically
this is about as good as it gets for the IL-2 series. While
the engine shows its age, a little at least, it still is as
good as any simulation released in the last two years and
still better than most.
One thing to note with the game is
that it continues to look fairly decent on medium to medium
high end machines. A player with a Pentium 4 1.5 GHz and a
GeForce Ti4600 will get very respectable performance out of
the game. Guys with the latest hardware, i.e. the GeForce
6800 Ultra series, the latest Pentium 4 processors and the
max amount of RAM will be able to max it out. At its maximum
resolutions and graphics settings, the game looks outstanding.
At lower settings it still looks good. Graphically you cant
ask for much more than Pacific Fighters delivers.
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