| Feature: Enemy (RE)Engaged: EECH Revisited
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Many
of the new visible features are added by downloading texture
packs that obviously replace the existing textures within
the sim. Other new features have been added or changed by
modifying the actual executable file that runs the sim. As
each new version is released by the modders, it earns a new
designation. Currently I'm using the most recently released
version (1.6.2W1T7) which is at the bleeding edge of development.
Occasionally when features are added bugs crop up and they
are most often found in the newest version, thus the newest
version is often referred to as the latest "test executable"
while older versions are retained (1.6.1W4) that have been
tested and found to be relatively stable and bug free.
The nice
thing about the evolution of EECH is that upgrading to a new
version or reverting back to a previous version is as simple
as dropping the new executable file into the program directory.
In addition to different executable files, there are files
called WUT files (Weapons and Unit Tweaker) that allow you
to change the difficulty of the game by altering the effectiveness,
range, aggressiveness and other variables for all of the units
within the game. What might have once been an easy stroll
in the park mission has now been changed into a scramble to
survive as artillery rains down on you, SAMs engage from greater
distances, and enemy helicopters aggressively hunt you down.
The WUT parameters are set via a WUT file that is automatically
found and loaded during the program initialization. The WUT
program was written by Daniel Blazevic (DeStRo).
The loading
screen gives us clues as to what total install you are running.
If EEAH has been applied to your EECH install a note in the
upper right of the screen will indicate this. The current
executable version you are running is in the bottom right
and the WUT file that is loading is directly above it.

Access
to many of the new executable features can be found in the
eech.ini file within the main cohokum directory.
You can open the eech.ini file with any text editing program
including Notepad. Explanations of all of the selectable features
within the eech.ini file can be found here
on Gotcha's web site. The specific explanation of all of the
eech.ini features is located in this HTML file here.
Gotcha is the King of the EECH Executable and has been the
point man on moving the development of EECH forward. A glimpse
of part of the eech.ini file shows that there are many new
variables and settings that will tailor EECH to your particular
desires and hardware.

One of
the great new features of EECH is the ability to specialize
your controller setup (thanks Loke and Retro!). The permutations
are endless, but I've been flying with my Saitex X52 for cyclic
and collective control, and my CH Pro Pedals for anti-torque
(yaw) control. It is even possible to assign the panning and
tilting of the electro-optics (targeting) to your controller
rotaries, but I actually prefer to use the accessory keypad
on my Saitek Gamers Keyboard for that function. Additionally,
you can use the mouse to control external views (ala IL2)
and the mouse can also be used to move the electro-optics
view on the MFD. Coupled with the new ground stabilized FLIR
(denoted by an 'S' in the FLIR MFD) controlling the FLIR with
the mouse is a breeze and is very effective (thanks Loke!).
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TrackIR
support is now included in the new executable as well. I can't
even begin to describe how perfectly suited for TrackIR this
simulation is. It is almost as though Razorworks predicted
the evolution of TrackIR and made their cockpits specifically
for the future. With the HUD information displayed in the
center of everywhere you look it really feels like you are
flying with a true IHADSS system (Integrated Helmet and Display
Sight System). Not only is it very cool, but the geniuses
working on the executable also managed to slave the cannon
to the crosshairs of the HUD, giving your helicopter a true
"look and shoot" capability just like the real thing!
No longer are you constrained to cycling through targets via
the sensor you have selected (FLIR/radar/EO) instead you can
just look at the target and send a stream of hot lead flying
toward it. With the ability to direct your fire at a precise
point as you move your head, you can also do "stupid
cannon tricks" like writing your name in the desert hardpan.
Many thanks to Retro for adding TrackIR support to EECH.

Another
feature the modders added was the ability to turn on a variable
intensity tint behind the HUD square to enhance the colors
of the HUD text (the color of which can also be changed) against
the terrain background. This can be particularly useful when
looking at very bright terrain palettes. They also added a
feature where you can cycle through differing HUD sizes so
users flying at extremely high resolutions (1600 x 1200) no
longer have to squint to see the tiny HUD on the screen.

The original
campaigns that were shipped with EEAH and EECH were very good
and provided diverse regions to fly in. The newest versions
have revamped the old theaters and added new locations as
well (thanks to Rob Fox). A look at the theater selection
screen shows no less than ten different theaters exist. Each
theater is further subdivided into campaigns of differing
difficulty, starting disposition, and goals, giving a virtually
endless supply of dynamic campaign action.
You now
have the ability to fly the AH-64 Apache imported from EEAH
in the new Desert Storm campaign which places you on the border
of Kuwait getting ready for the big push north. The theater
looks very striking with the pale desert colors and flat terrain
offering little elevation to hide behind.
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