|
Feature
2005 E3Expo - Wednesday, Day 1

Holy
smokes, it sure was a great first day at E3 2005 for the SimHQ
crew in fact, we'd have to say it was the most productive
first day this team has had when covering this huge show.
Despite having to navigate our way through the most dense
crowds we've ever seen at this event, we saw a lot, talked
to a lot of developers, and learned quite a bit about what's
coming down the pipe for our readers in the simulation genre.
Best of all, we got A LOT of hand's on time with some fantastic
new software and hardware so much so that when closing
time came 'round at 6 PM, security had to show up and impress
on us SimHQ'ers the need to clear the building! It's a good
thing that security was able to run us off, because here it
is 2:30 AM on Thursday morning and we're just putting the
finishing touches on this article (and it's associated "booth
babe" pics).
For E3
newbie Tom "WKLINK" Cofield, this was his first
full day at this huge expo and he found the experience quite
an eye opener: "Chunx and guod pretty much looked at
this as old hat, but I was essentially overwhelmed initially
by all the items available to see and do. I saw some things
that were very interesting, some things that weren't, and
some things that looked to be total crap. Some things were
very noticeable in their absence, which noteworthy in its
own right."
We
started out on the main floors (the West and South Halls),
looking at some of the titles that will be vying for your
gaming dollar this fall and next year. Tom was taken aback
by the "consolitis" that seems to have taken hold
of software developers attending E3: "I knew and expected
it but I was still somewhat hoping that there would be a lot
of the old PC format supported. I hate to say it, but expect
this trend to become even more prevalent with the advent of
the Xbox 360 and Playstation 3 (editor's note: Chunx doesn't
want to say "I told (Tom) so, but....").
Air Combat
by Tom
"WKLINK" Cofield
To be
honest I didn't see a whole lot of software that appeared
to be oriented to the PC environment. This was to be expected.
Our appointment with Scott Gentile regarding Battle
of Britain II is scheduled
for tomorrow so expect me to flesh this section out more in
the upcoming days.
What I did see a lot of were games
that tried to do a lite version of the flight genre, generally
for the Xbox or the Playstation 2. A couple of these include
Pacific Warrior 2 and
Battlestations: Midway.
Generally these have a similar appearance in that they appear
to be generally third person view flightish shooters. The
only one that I know that is coming to the PC is SCI's Battlestations:
Midway a game that really is not a flight simulation,
but has some flight simulation characteristics. Pinning this
title down to a specific genre is pretty difficult.
SCI's Battlestations:
Midway
In the game you will have the ability
to control air and sea forces, either individually or as a
group. Getting the time in to actually sit down and flesh
out the game is somewhat difficult and it probably is less
along the lines of what we would cover as far as what a 'simulation'
would cover but it looks to be a fairly deep crossover title
that has enough simulation aspects to it to actually appeal
to a lot of our readers. The graphics look to be top notch,
many of the ships and aircraft appear photo realistic and
while it has an arcadish feel to it I have been told by Marketing
Director David Clark that the game has some depth to it in
its physics modeling that may not initially be apparent. I
don't know a lot about this right now but I plan on finding
out more.
Go
To Page 2
Click
here to go to top of this page.
Copyright 2008, SimHQ.com. All Rights Reserved. Contact the webmaster.
|