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Review: AMD Athlon 64 FX-57
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Pacific
Fighters, patched to version 4.01, was tested in OpenGL
with all video options set to medium (normal for Objects detail)
using the in-game F4F vs. G4M track.

The software engine used for Maddox
sims has always ran well on Intel processors, gaining a noteworthy
advantage when the company introduced hyper-threading several
years ago. Pacific Fighters continues this tradition, allowing
Intel's part to fare much better against AMD's high-end processors
than the other titles currently included in SimHQ's benchmark
suite. The FX-57 still maintained its expected performance
lead, pulling ahead of the P4 EE by almost 10% at 640x480,
and bested the FX-55 and X2 4800+ by 5% and 10%, respectively,
yet the Intel processor squeaked out the smallest of victories
against AMD's fastest dual core. These scores between the
P4 3.73GHz and X2 4800+ are something of an anomaly among
the testing conducted for this article since it's the only
time the Intel part reached a performance parity with any
of the tested AMD processors.
Chaos
Theory is the latest in the Splinter Cell series of
stealth games. The included Lighthouse demo was used for testing,
with sound disabled and the .ini line for hardware shadow
mapping set to false to increase the CPU workload (though
this only affects performance by 1-2%). With the Radeon X800
XT installed in both test systems, and to lessen the chances
of a performance bottleneck occurring in the graphics board,
only the 1.1 shader profile was used during testing.

As with LOMAC, Chaos Theory likewise
sees the performance gap that occurs at lower resolutions
quickly narrow as the resolution is increased. At 640x480,
however, the installed Radeon X800 XT still allowed the processors
to differentiate themselves somewhat, with the FX-57 beating
the Intel Extreme Edition part by roughly 13%. Performance
among the AMD parts at the lower resolutions was very close,
with the scores becoming basically identical from 800x600
and on up. Chaos Theory is a title that would clearly benefit
more from increased graphics rather than system processing
power.
Call
of Duty was configured with its video settings placed
at their highest options since the title, based on the aging
Quake 3 engine, hardly strains the latest high-end graphics
boards. Scores were obtained from the Dawnville demo using
the in-game timedemo utility to capture performance.

While the AMD parts all soundly left
the tested Intel processor behind, the performance scores
between them were statistically insignificant at such a high
frame rate. The FX-57 pulled ahead of the FX-55 and X2 4800+
by such a small percentage that Call of Duty is most likely
more limited by system bandwidth than anything else.
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