Back To Page 2 What You Get So, you get all the objects I described previously, all the new ground textures, and depending on how many you sprang for, a stack of missions. What else? Well, you get four practice missions. Depending on your proficiency in WOV, you could skip them. But please don’t. […]
Archive | _air7
Yankee Air Pirate Page 2
Back To Page 1 Packaging YAP is available only as a compressed file download (in RAR format) from the web site here. You’re asked to pay upfront to acquire the objects, then the missions go for $1 each. Your first download, containing the objects and the first 10 missions, is priced at $24.95. Each additional […]
Yankee Air Pirate
by Guest Writer Jim “Woxof” Hart Introduction As a flight sim fan and military aviation buff I was intrigued when I heard Tsuyoshi Kawahito’s Third Wire group would be doing a Vietnam sim as their follow-on to SFP1. Much as I enjoyed the flying in SFP1, it didn’t “go” anywhere, except to a fictional campaign. […]
Flight Simulator X: Deluxe Edition Part 5 Page 15
Back To Page 14 Though it has it warts and shortcomings, I have no problems saying FSX is a great product, and the best civilian PC flight sim in existence. It doesn’t do everything better or faster, but the total package is what I consider to be a great value. What is particularly exciting to me […]
Flight Simulator X: Deluxe Edition Part 5 Page 14
Back To Page 13 Connectivity was no problem and aircraft taxied around the airport without much signs of warping, although it did happen occasionally. I didn’t attempt any formation flight so I can’t address how good the connections are in that regard. I can see how getting together with a serious minded bunch of […]
Flight Simulator X: Deluxe Edition Part 5 Page 13
Back To Page 12 Looking out the window of the VC I could easily pan around and zoom in on the action. At times there were 8 or 9 aircraft taxiing around the airport or in various states of takeoff and landings. Some people would depart the area and then fly off to other […]
Flight Simulator X: Deluxe Edition Part 5 Page 12
Back To Page 11 I adjusted my headset, loaded up the Learjet 45, and got ready for some multiplayer fun. Right off the bat you can see that a bit of patience and a sense of humor is required for unregulated, online multiplayer flying. You have all different types, ages and skill levels represented […]
Flight Simulator X: Deluxe Edition Part 5 Page 11
Back To Page 10 The next screen takes you to the Briefing Room where you can see the specifics of the choices you have made, and see what everyone else is doing. This is a good time to check to see who the controllers are going to be and also what other types of […]
Flight Simulator X: Deluxe Edition Part 5 Page 10
Back To Page 9 Finally, let’s take a look at multi-player operations. Since I get enough “multi-player” experience in my day job, I haven’t spent much time in the past online with FS9. I’ve explored it enough to know there is an extremely large and dedicated online community, some of whom fly with as […]
Flight Simulator X: Deluxe Edition Part 5 Page 9
Back To Page 8 One of the great things is that if you can manage to get around the performance requirements (either by getting a super-system or by finding a nice balance of settings) you’ll be treated to a flight experience that far outstrips anything we’ve seen to date. It is nice to see […]
Flight Simulator X: Deluxe Edition Part 5 Page 8
Back To Page 7 There is a lot to see and experience in FSX that is better and improved. The minute I finish this article, I’ll go fly around some other part of the virtual world and discover something else I’ll have wished I could put in here. So many of the small details […]
Flight Simulator X: Deluxe Edition Part 5 Page 7
Back To Page 6 The rest of the “visual improvements” don’t fall under any specific category really; they are just overall impressions that you get once you’ve spent a good bit of time with FSX. Taken individually, the improvements to the 3D models, the terrain, the VCs, or even the weather are pretty nice. […]