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Call of Duty 4: Modern Warfare Xbox 360 Version Page 4

Back To Page 3   To progress through the multiplayer, you will earn Experience Points online by killing your opponents and you will increase in rank with more “XP” earned and you will unlock weapons, perks and weapon add-ons as you progress. There are no achievements for multiplayer, instead there are challenges, such as getting […]

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Call of Duty 4: Modern Warfare Xbox 360 Version Page 3

Back To Page 2   Qui Audet Adipiscitur Although a very polished single player experience, it is short. The real meat is the multiplayer experience and with a bunch of friends you’ll have a lot of fun online. There’s a class system which has a few preset classes with default weapons and perks, and the […]

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Call of Duty 4: Modern Warfare Xbox 360 Version

World War 2 is Over, Long Live World War 2! Xbox 360 Version by Guest Writer Björn “M@verick” Hagman   Introduction Infinity Ward is back with the new installment of the Call of Duty series, leaving World War 2 behind them. Since IW acknowledged that they were on track with the new installment it has been […]

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World in Conflict: First Impressions Page 6

Back To Page 4   Conclusion If you like fast paced RTS games then this is the current king so far. It’s a lot like Company of Heroes but a different time, and different place. Graphics and sounds are incredible. Single player is a good story, but fast paced and high energy. Multiplayer is the […]

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World in Conflict: First Impressions Page 5

Back To Page 4 Multiplayer Multiplayer is fantastic fun, especially if you play with a set of friends that like to play as a team. You join an open server and you’ll most likely have your butt handed to you by someone who’s been playing this 16 hours a day since release. (I see a […]

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World in Conflict: First Impressions Page 4

Back To Page 3   Single Player Single player has a lot of story and cut scenes, all nicely done. The single player also brings you into the story easily, the first chapter I think I only had 6 to 8 units at a time to control, but still fast paced, and with a lot […]

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World in Conflict: First Impressions Page 3

Back To Page 2 Bugs and Playability I saw no obvious technical bugs but of course I only have one machine to test it on, and have only played a few hours, hence the word “first impression”. It is very much a fast paced game, but if that’s what you like then this is a […]

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World in Conflict: First Impressions Page 2

Back To Page 1   Factions and Units There are 3 playable factions in the game: USSR, USA, and NATO. Each have the same types of units but different in their own respect. i.e.: the USSR has the T80 for a heavy tank, the US has the M1A1, and NATO has the Leopard 2A4. There […]

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World in Conflict: First Impressions

by Chuck “Magnum” Ankenbauer   World in Conflict from Sierra (and Massive Entertainment) was released this past week. It’s a typical RTS set in modern day times, the locations mainly here in the US (and I do believe later in Russia.) The basic story is that the cold war never ended and the USSR decides to […]

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Ghost Recon Advanced Warfighter 2 Page 6

Back To Page 5   Conclusion GRAW2 for the PC has several tactical aids, interface improvements, and better ability to control your teammates than the original GRAW and the Xbox 360 version. But the AI programming seems to have been pushed back on the “to do” list in an effort to overdo the physical effects […]

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Ghost Recon Advanced Warfighter 2 Page 5

Back To Page 4   The AI “I’m mad as hell, and I’m not going to take it anymore!” Okay, maybe I will. After all, I do have an addiction to gaming. But listen up any of you programmers or game designers out there who are working on the next great tactical shooter. I want […]

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