A Flight Simmer’s Guide to Steel Beasts Page 5

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“Never break your formation into less than two-ship elements. Stay in pairs. A man by himself is a liability, a two-man ship is an asset.”

Major Thomas “Tommy” McGuire
USAAF (38 Victories)

Never Forget Your Wingman

There have been other tank sims where it wasn’t entirely inconceivable to fight and win the war all by yourself. PE ain’t one of them. In an American platoon, you have access to four tanks. Use them.

Bring all four together to concentrate firepower when you need to, or use two to pin an inferior enemy and the other two to flank and finish him off.

By The Book: FM 17-15

Flank

Flank

It works on the defense, too.

Flank

Moving into enemy-held territory is infinitely safer and easier when half your tank force is providing overwatch of the other half moving forward into position. Once they are in position, then they assume overwatch of the first pair as they move up.

By The Book: FM 17-15

Traveling Overwatch. Traveling overwatch is an extended form of traveling that provides additional security when contact is possible but speed is desirable. The lead ele ment moves continuously. The trail element moves at various speeds and may halt periodically to overwatch the movement of the lead element. The trail element maintains dispersion based on its ability to provide immediate suppressive fires in support of the lead element. The intent is to maintain depth, provide flexibility, and sustain movement in case the lead element is engaged.

Bounding Overwatch. Bounding overwatch is used when contact is expected. It is the most secure, but slowest, movement technique. There are two methods of bounding:

Alternate Bounds. Covered by the rear element, the lead element moves forward, halts, and assumes over-watch positions. The rear element advances past the lead element and takes up overwatch positions. The initial lead element then advances past the initial rear element and takes up overwatch positions. Only one element moves at a time. This method is usually more rapid than successive bounds.

Successive Bounds. In this method, the lead element, covered by the rear element, advances and takes up an overwatch position. The rear element advances to an overwatch position abreast of the lead element and halts. The lead element then moves to the next position, and so on. Only one element moves at a time, and the rear element avoids advancing beyond the lead element. This method is easier to control and more secure than the alternate bounding method, but it is slower

Bound1

Bound2

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