Conclusion
It is impossible to spend time in this sim without thinking (or hoping) it is just a “test balloon” for future DCS WWII offerings.
You can almost imagine the developer conference:
- Can we authentically model a classic WWII warbird in our jet age simulator? Yes.
- Can we plug it into DCS World so it can be used in campaigns and missions and online games? Yes.
- Now can we do anything else with it? …ideas anyone? …anyone?
That last question is the one that really matters for now. And the devs have had a firm “no comment” so far on future plans for a true WWII combat sim.
Having documented the many limitations of this release, the question of value for money is primary. $40 USD spent on any other DCS product (e.g. A-10C, Black Shark 2) gets you a fully fledged high-fidelity combat sim with combat aircraft in a fully realized modern military environment. For the same money with DCS: P-51D Mustang, you get the aircraft and some training missions.
But to get a similar high-fidelity P-51D for FSX, you would need to shell out between $50 and $85 USD for the A2A Accu-Sim P-51. That is anywhere between $10 USD and $40 USD more than you will pay for the DCS: P-51D Mustang. So players looking for a straight P-51D simulator, may consider this good value.
If you are looking for a P-51D combat simulator though, it will just frustrate you – unless you always wondered whether one of WWII’s legendary warbirds can survive on a modern battlefield, with you at the controls.
But do you really need to spend $40 USD to get the answer to that question?
Good
- Beautifully realized cockpit and working controls
- All weapons and weapon systems simulated (unlike on FSX Mustangs)
- Models failures of aircraft systems as well as combat damage
- Great implementation of radio commands
- Good FPS on my medium range system
Could Be Better
- FM is prone to “over reacting” to control inputs
- Online interface can’t be filtered to deliver only P-51D relevant servers
- DCS World maps and objects not built for WWII era aircraft or scenarios
- Limited gameplay options beyond training and training style missions
- AI controlled P-51D seems not to have same FM limitations as player
Postscript
Immediately after this review was completed a minor update to v1.2.2 was released with the following bug fixes:
- Fixed simulator hang when player is trying to roll the P-51D.
- Fixed erratic mouse cursor behavior.
- Improved parameter in graphics.cfg to benefit FPS on high settings.
- Corrected blinker animation.
The update was judged not to alter the substance of this review.
System Requirements
Recommended
- Processor: Core 2 Duo E8400, AMD Phenom X3 8750, or better
- Memory: 4GB
- Video: Shader 3.0 or better; 896MB NVIDIA GeForce GTX260 DirectX 9.0c, or better
- Hard disk space: 7GB
- Sound: DirectX 9.0c
- Operating system 64-bit: Windows Vista or Windows 7
- Requires Internet activation
Minimum
- Processor: Core 2 Duo 2.0 GHz
- Memory: 3GB
- Video: 512 MB RAM card, DirectX 9.0c
- Hard disk space: 7GB
- Sound: DirectX 9.0c
- Operating system 32-bit: Windows XP, Windows Vista, or Windows 7
- Requires Internet activation
Reviewer’s System Specs
- ASUS G73JW laptop (Intel i7 processor)
- 4GB RAM
- NVIDIA GeForce GTX 490M
- 2GB VRAM
- Windows 7
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