Archive | _air14

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Strike Fighters 2: North Atlantic

Third Wire Didn’t Axe Their Beta-Testers, You Just Paid $30 To Be One by Chuck “PFunk” Bellows Introduction It’s been a long wait. The very first Strike Fighters game emerged in 2002 and the last truly new version came out around 2007. Up to this point, we’ve been playing a game whose coding roots started out around the […]

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Microsoft Flight Page 8

Back To Page 7 Here is a link to a Microsoft Flight video I put together. Conclusion So Flight is here. The good news is the base module is free, so there is no excuse not to try it out. The pay content is OK, but not stellar. In fact, I’ve decided that I probably won’t buy the announced Alaska […]

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Microsoft Flight Page 7

Back To Page 6 For those in the know we already realize that FSX overshadows the existence of Flight. Not just for advanced users either. Many have forgotten that FSX + Acceleration shipped with 88 challenging and diverse missions. They are far more advanced than anything I’ve yet seen with Flight, and far more entertaining. In addition, FSX has a full instructional syllabus with a […]

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Microsoft Flight Page 6

Back To Page 5 Regarding the flight models, the feeling of Flight is pretty good. I’d actually say it feels improved over FSX. The turbulence and dynamic motion is nice and there is even drag modeled by cross controlling and attempting forward slips. I tried some crosswind landings with the upwind wing down and cross controlled rudder and […]

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Microsoft Flight Page 5

Back To Page 4 The problem with DLC is that you make a payment for a specific item that you have expectations about. Had Microsoft boxed up all the DLC into one package and put it on a shelf for $30 there might have been less perceived injustice than the a la carte model they […]

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Microsoft Flight Page 4

Back To Page 3 The “game” of Flight could have been something pretty good. Unfortunately the missions are repetitive, uninspiring, and for the most part just plain boring. Once you’ve done one “animal transport” it is hard to gin up the interest to do the other five that might be listed on the job board at each […]

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Microsoft Flight Page 3

Back To Page 2 The weather themes are pretty good, although they are not able to be modified. You have a dozen or so options ranging from clear skies to clouds, fog, storms, and windy conditions. It would be nice to have dynamic weather similar to FSX where the program downloads real weather from the internet and […]

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Microsoft Flight Page 2

Back To Page 1 So I persevered and did the stupid balloon mission. Flight has several options for your entertainment. You can Free Flight — set the weather, choose an airplane, go to the map and click on a location and away you go. Or you can do Missions or Challenges. Challenges are very short such as […]

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Microsoft Flight

by Chris “BeachAV8R” Frishmuth In the runup to the release of Microsoft Flight I did not fall victim to the Microsoft marketing blitz. Although “blitz” is actually the wrong word, since most of the marketing was done by beta testers themselves who were cleverly put under an NDA, thus making any and all information even more coveted. Pretty […]

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Feature: Rise of Flight in Evolution Page 4

Arriving in 2012 So, what can we expect this year? Channel Map The battle for the sea lanes was a constant if rarely depicted part of the war. Its chief combatants will present a very different and asymmetric sense of the air-war. England will also give a few coastal targets for the Gotha bombers and […]

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Feature: Rise of Flight in Evolution Page 3

Back to Page 2 A second seat, a second gun From Day One, gunners in RoF seem overpowered. Against the AI (and most beginner players), the exchange ratio is, well, totally devastating to attackers. Of course, historically, there were many unmodeled challenges facing a gunner who as trying to aim a gun (or even rotate it) in […]

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Feature: Rise of Flight in Evolution Page 2

Back to Page 1   The Planes The addition of flyable two-seaters is a long awaited feature in commercial flight sims. Two seaters were much more important to the war effort, being particularly critical for reconnaissance and artillery spotting. The reason why the first single seat scouts (pursuit fighters) were improvised was to try and […]

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