by Jonas “Avimimus” Weselake-George Introduction When things happen slowly, we often don’t notice the changes. What is true of gray hairs, is equally true of children growing up. Rise of Flight’s successes have been gradual, with over six upgrades a year. The water has heated up and reached a boil with relatively little notice on the SimHQ articles. […]
Archive | _air14
Flight Microsoft, we can’t afford your free flight game
by Jim “Woxof” Hart I’ve been a flight sim enthusiast for many years now — more than I’d like to admit. I started with SubLOGIC’s ATP, jumped on the Flight Simulator (FS)bandwagon with FS5, and have enjoyed the increasing fidelity and sophistication of Microsoft’s Flight Simulator franchise as it developed. Even when it was beyond the capability of my current computer, […]
Take On Helicopters Page 5
Back to Page 4 Rotors, Landing Gear, Hull, and Avionics Damage Helicopter simulation enthusiasts will be enthused to hear that the trees in Take On Helicopters are, in fact, collidable. Rotors blades shatter when you nick building edges, as well. A hard landing can break engines, landing gear, and avionics as well, although I wouldn’t describe […]
Take On Helicopters Page 4
Back to Page 3 Flight Model When I first learned that Take On Helicopters was going to be a high-fidelity helicopter simulation, I jumped up and down and giggled like a little school girl. Unfortunately, I was at work and my coworkers still give me funny looks from time to time. As a hardcore simulation fan, my […]
Take On Helicopters Page 3
Back to Page 2 Graphics and Sounds The helicopter models are simply exquisite, inside and out, richly detailed from antenna and flush-air inlets to access panels and rivets. The sim does a phenomenal job with clouds, quite possibly the best I’ve ever seen in a flight simulator. The Seattle skyline is just as impressive […]
Take On Helicopters Page 2
Back to Page 1 Multiple Helos The selection of helos is a nice mix. From small and nimble to large heavy lift-capable platforms, there is something for nearly every role. The helicopters aren’t intended to be exact replicas of existing helicopters but incorporate recognizable features from a number of different helos in each category. […]
Take On Helicopters
Version 1.04 ( Beta Update 89299) by Erik “EinsteinEP” Pierce and Chris “BeachAV8R” Frishmuth Introduction When Bohemia Interactive Studios (BIS) announced Take On Helicopters back in 2011 with screenshots and descriptions of a cutting edge simulation with beautifully rich landscapes and an authentic flight model, hardcore simulation fans across the world leapt up from their flight yokes and giggled like […]
Feature: IL-2 1946, Patch 4.11m Part 2
New Ground Units Additional ground units are available for mission designers to create even more authentic missions. 6DoF Native 6DoF view support, finally! No more bandits hiding behind struts or tail feathers. True 6DoF is only available to NaturalPoint TrackIR controllers. Other controllers will not be able to roll the camera, hardly a serious handicap. […]
IL-2 1946, Patch 4.11m
by Erik “EinsteinEP” Pierce Introduction 2011 was a banner year for the simulation industry, especially for the flight sim community. Team Daidalos, the group chosen to officially continue development and support of the IL-2legacy, has set 2012 off to a good start by releasing 4.11m for IL-2 Sturmovik: 1946 that includes a number of features that bring the aging […]
SAMSIM Page 3
Back to Page 2 How does the sim work in combat? God knows how anyone has ever shot down anything with these systems! They’re 100% analog, and slow and picky to operate. Most all the buttons on the Volhov’s three control panels work, and you get representations of both the P-18 “Spoon Rest” tracking […]
SAMSIM Page 2
Back to Page 1 The first screenshot below is the screen of a 1S12M “Long Track” early-warning radar…. Is this photo realistic? It should be, because “Hpasp” took the picture of the console that serves as the template. What he’s done is model the operating characteristics of these radars, and translate them to a […]
SAMSIM
Combat flight sims from the “flying telephone pole” point-of-view by “Cat” Let’s face it. In a world dominated by air combat and ground combat titles, you don’t often get to see the supporting arms in action from their viewpoint. Most of us have only seen air defense units either in the HUD when executing a CCIP […]