| Review
Battle of Britain II: Wings of Victory
by
Tom "WKLINK"
Cofield 
Introduction
and Background
While
BoB had the most potential, and was by far the most ambitious
of the WW2 flight simulations released, it also had the most
problems. Like any game that pushes the limit it sometimes
tripped over itself. Graphic bugs, crash issues, stuttering,
poor multiplayer and a quirky flight model plagued a game
that excelled in so many ways. What hurt even more was the
release of the other three titles. WW2 Fighters was graphically
much better than BoB, EAW had similar numbers of aircraft
but it was more stable and had an excellent campaign in its
own right. Combat Flight Simulator had the FS pedigree and
scalability that made up for its shortcomings. Having Microsoft
in its title didn't hurt either.
The
relatively lackluster sales of Battle of Britain, among other things and other
games, helped to spell the end of Rowan and Empire Interactive. One of the best
flight simulation companies went out of business not long after Battle of Britain
ran its final route on the shelves. As one of the final accessions to the fans
who continued to play BoB despite its bugs, Rowan released the game source code.
Almost immediately (actually before the release)
people began working with the code to help eliminate many of the problems that
were found in the game. Most of the crash bugs were squashed with the help of
groups like the Battle of Britain / MiG Alley Developers Group. These guys came
up with several fixes and graphical improvements (the latest is BDG 0.99) which
brought the game up to about 2000-2001 levels of graphics and stability. They
also added some really nice features not found in some more modern games, like
TrackIR compatibility. About nine months later (I
think, I will find out if I am wrong) Scott Gentile at Shockwave decided to release
a remake of this venerable title. Using several members of the BoB / MA group
on the project he worked to make a much more modern and stable version of the
original game. The goal was to take the great things in the original game and
either keep them or improve on them while fixing some of the major problems that
plagued the original title. I got to see the preview
product of the game at E3 earlier this year and was very impressed with what I
had seen. The game looked pretty close to release three months ago but Scott was
patient with the title and wanted the game released on his terms. According to
Scott this was a project that was a little more involved than he originally expected
and getting this thing out to the public was a lot more work than he initially
planned. GMX released the title in England about
a week ago and Scott arranged for me to get a copy for review. As of this writing
the title has not yet been released in the US but should be out shortly. Go
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