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Review: S.C.S. - Dangerous Waters
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Sound
Danger, expectation and inevitability
best describes the mood that is set by the in game music.
Sonalysts and Aberrant Sounds strived for a "military
thriller" style sound and they succeeded. This is the
best music in a game I have ever had the pleasure to hear.
The music has three distinct tempos:
Normal - The player is transiting
somewhere, looking for someone, etc... threat level is low.
High - The player has detected
incoming weapons or has launched some of his own... threat
level is medium.
eHigh - Player has been hit
and has taken damage.
The music is chosen at random from
the available content of each directory.
As for adding to or replacing the
existing music with music of your own, that is easy to do.
All you need to do is convert your favorite music into 44
kHz PCM WAV files and drop them into the separate directories
(as above) for the different "tension" levels.
The crews' voices are distinct, clear
and concise. How authentic is each nation's accent? The Chinese
sound like the Russians, and the Russians sound as if they
do not come from Russia. My preference for voices from non-English
speaking countries is that they be done in a neutral accent.
Some will say that all the immersion would be lost and that
it would then be impossible to play the Russians etc., I say,
English speaking Russians on a Russian ship
I do not
see what immersion there is to be lost. The American accent
thankfully is faint.
The platform sounds are good and sound as you would expect.
This type of simulation does not allow a lot of scope for
creative sounds. The launching of the various weapons sounds
good to a non-expert who has only seen the odd official naval
video. However, the 50 caliber or a 76mm gun sounded a little
off caliber.
USNI Reference
The USNI (U.S. Naval Institute) Reference
is an invaluable tool and is the players Bible. The data contained
within this reference helps in determining the threat posed
by an enemy platform or what assistance a friendly platform
may be, the speed of the platform when listening to the propeller,
and to assist in a visual identification when you have not
collected enough electronic data to identify the target.
In game, there are several ways to
access the USNI Reference. The first method has two options
via the page down key or by using the Esc key then
selecting the USNI Reference, the second method is by selecting
a platform on the map then using the 'classify contact' menu,
the third method is by selecting a platform on the map then
using the 'platform reference' menu.
Accessing the USNI Reference via the
page down or Esc key gives you the same version as is available
through the main menu option. This main version of the USNI
Reference allows you to select a country that will then in
turn display all the in game platforms for that country. Choosing
a platform then takes you to the relevant data pages, which
include a real world photo where available, and the in game
model.
Accessing the USNI Reference through
the 'classify contact' menu gives you a different version
of the USNI reference. This handbook version has the platforms
sorted by all or submarine, surface, helicopter and plane
with the platforms listed alphabetically. As with the other
version, all the technical data is shown and a photo if available.
No in game image of the platform is shown. The player also
can change the 'confidence' level and ID the platform as 'unknown'
through to 'friendly' or 'hostile'.
Accessing the USNI Reference through
the 'platform reference' menu, (Note: requires the platform
to have been identified), takes you to that platform's main
page within the main version of the USNI Reference.
A nice touch would have been to have
a unique naval reference for both Russia and China.
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