Archive | _air13

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Lock On: Flaming Cliffs 2.0 Upgrade Announced

Here is an FAQ and some new screenshots from the just announced Flaming Cliffs 2.0. Click each image to view the original. The Fighter Collection and Eagle Dynamics will release Lock On: Flaming Cliffs 2.0 in early 2010. The full press announcement is here. Flaming Cliffs 2.0 Upgrade FAQs Q: What new features does the Flaming Cliffs 2.0 upgrade add? A: The following […]

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Wings of Prey Page 3

Back To Page 2   Multiplayer Doug: Is there a dedicated server capability? Kirill: Maybe we will add this in the future if it is requested by players. For now we are more focused on other features — like co-op, for example. Doug: Can the VoIP be turned-off in multiplayer so players can use Ventrillo or TeamSpeak? Kirill: Of […]

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Wings of Prey Page 2

Back To Page 1   Features Doug: Is their a mission builder available? Kirill: No. However, we were thinking about some sort of quick mission builder. If the beta-testing shows high interest in this feature, we most likely will make it in the future, and we have some very good ideas for it, but there are no […]

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Wings of Prey

An Exclusive Interview with Project Manager Kirill Yudintsev by Doug “guod” Atkinson Gaijin announced on November 5th that the PC version of their successful console-based Birds of Prey, would be released at year-end 2009, and was available for pre-order through Yuplay. In this exclusive interview, I asked Kirill Yudintsev, Creative Director of Gaijin Entertainment and the […]

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The Story Behind the Story Part 3 Page 2

Back To Page 1   From Mission Set 6: 700428 – Photo Recon History While there was a Bombing Halt declared on October 31st, 1968 over all of North Vietnam, periodic reconnaissance flights were conducted. Activity had been increasing for reasons as yet unknown to strike fighter air crews. Usually, a recon escort over NVN […]

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The Story Behind the Story – Part 3

Yankee Air Pirate 2 Missions by John “zerocinco” Shelton and Chuck “PFunk” Bellows Introduction This is a continuation of the original “Story Behind the Story” first published in May 2009. Anyone who follows the Yankee Air Pirate 2 series knows that the storylines are based on real air combat events during the Vietnam conflict. But in each mission there is a “story […]

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DCS: Black Shark – Autopilot: Part 2

by Guest Writer Erik “EinsteinEP” Pierce Autopilot á la Modes The Ka-50 autopilot is organized into four channels: Bank, Pitch, Heading, and Altitude. Each channel controls autopilot responses in a specific control axis: Bank = cyclic left / right Pitch = cyclic up / down Heading = rudder left / right Altitude = collective up / […]

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DCS: Black Shark – Autopilot: Part 1

by Guest Writer Erik “EinsteinEP” Pierce Stability Augmentation and Control Feedback Now that we understand how the Trimmer works, let’s look at its companion system, the Autopilot. The Ka-50 is a big helicopter with lots of moving parts. In fact, if a helicopter is defined as a system of 10,000 moving parts surrounding a hydraulic leak, […]

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DCS: Black Shark and the Trimmer

by Guest Writer Erik “EinsteinEP” Pierce Just Push the Button Imagine driving a car at a constant speed around a perfectly circular track. To make the constant turn, you have to hold the steering wheel in the proper position, turning it against the straightening tendency of the wheels on the road surface. If, because of the […]

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The Story Behind the Story Yankee Air Pirate 2 Missions

by John “zerocinco” Shelton and Chuck “PFunk” Bellows Introduction This begins a series of weekly reports that are a continuation of the original “Story Behind the Story” first published in May 2009. Anyone who follows the Yankee Air Pirate 2 series knows that the storylines are based on real air combat events during the Vietnam conflict. But in each mission there is […]

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